Elena modeli

Show me that pretty face

2020.10.28 04:13 how-queer Show me that pretty face

While I absolutely respect the necessity of social distancing, last weekend I got really fed up with being cooped up on my own.
I decided to check out an outdoor flea market to get out of the house. I wasn’t looking for anything in particular; I just needed some fresh air and a bit of face-to-face interaction, even if it was from 6 feet away through a mask.
I perused the various booths and vendors, but not much caught my eye. I found myself quickly wishing for the air-conditioned comfort of my condo. I had forgotten to wear sunscreen, and I could feel the skin on the back of my neck baking in the late-morning sun. My breath was growing humid in the confines of my mask, and the cotton was starting to stick to my face with every breath. This wasn't the invigorating outing I had hoped for. I’ve always loved shopping at antique stores and thrift shops, but it’s not the same when you can’t run your fingertips over the intricate weaving of an old tapestry, or lean close to inhale the crisp, woodsy scent of an old cedar wardrobe.
My mind continued to wander in this melancholy direction as I aimlessly made my way to the end of the row. I was just about to trudge back to the car, morose and empty-handed, when a bright flash of light blinded me. My hand shot up instinctively to shield my eyes, and I looked around for the source.
On the ground, leaning against the support pole of a tent, stood a massive, ornate mirror. Its rectangular frame was painted in a gold metallic that was now dull with age, inset with an intricate design. I watched in the reflection as my sandaled feet approached.
It was even more impressive up close. The frame was neoclassical in style, made of a heavy wood and engraved in a pattern of winding ivy, gilt with gold leaf that had started to flake off. The reflective surface itself was in astonishingly good shape for its age with only minor desilvering near the corners. There was a faint crack down the center, but it was so fine that it was practically invisible when facing it head-on. Mindlessly, I reached out a hand and ran it over the internal edge where the mirror met the wood frame. The wood was warm from sitting out in the sunlight, but the glass was ice cold. A shiver ran up my arm.
“You touch it, you buy it.”
I jumped back. A tired-looking old man was leaning against a table in the tent. Most of his face was covered by an old, navy blue bandana, but his brown eyes stared at me shrewdly.
“Sorry, sir.”
He waved off my “sir” and pushed himself to his feet. He ambled over to inspect the mirror, maintaining a respectable distance. He wore a wide-brim black Stetson and a red, plaid button-down tucked into faded blue Levi’s. I guessed he was the proprietor of the booth; he matched the vibe, tables full of handcrafted leather saddles and riding gear, as well as some stunning landscape paintings of the prairie at sunset. The mirror was definitely out of place with the rest of his merchandise.
“Did you make all of this?”
He shrugged and swept a hand over the display tables in his tent. “Ain’t a lot else for an old cowboy like me to do.” He jerked a short nod at the mirror. “But that ol’ thing, that was my wife’s. Been hangin’ around the house since she passed away last year. I’m ready to be rid of the damn thing.”
His kind eyes went dark, heavy with grief, and he glared at the mirror as if it was personally responsible for his wife's death.
“I’m so sorry for your loss, sir.”
He didn't respond at first. He took off his cowboy hat and ran a hand over short-cropped white hair. He looked up at the sky and heaved a deep sigh.
“Reckon I’ll join her soon," he muttered under his breath.
I felt a pang in my chest. Here I was, sulking about my own loneliness, but at least I had my youth and health. I could still FaceTime my fiancée any time I wanted.
"Well I can take this thing off your hands," I smiled, gesturing at the mirror. "How much?"
The old man refocused his attention on me. "What?" he asked, voice sharp and eyes narrowed.
His reaction took me off guard. "I- I like antiques, I mean." I wrung my hands. "I think this would look great in my condo."
His expression softened, but his eyes were still strange. It was hard to read the emotion there.
"Right, right," he said, slowly, looking around the rest of his tent. "You sure you want that old, gaudy thing? What about one of the paintings instead?” He laughed, breathless and a little manic, and wiped the palms of his hands on his denim-clad thighs. “A beautiful girl like you deserves something beautiful in her home, after all."
It was a clumsy attempt at flattery, but I smiled graciously all the same. I started to wonder if he wasn't as ready to let go of this last memory of his wife as he originally claimed.
"Sir- or, what's your name?"
"George."
"Hi George, I'm Shawn." I had to physically resist the urge to reach out for a handshake. "I really do love this old mirror, so please don't think I'm just trying to do you a favor. If you're ready to part with it, I would really love to buy it from you."
My eyes slid back to the old wood and cool glass, and I was a bit startled to realize I truly did love it. I wiggled my toes just to watch my nail polish sparkle in the reflection. I suddenly - desperately - needed to have it. I shook off the odd feeling and met George's eyes once more. He looked concerned.
More than that, he looked sad.
"Irma loved that mirror too." He touched a corner of the frame. "And if you're anything like her, I'm sure you have to have it."
I was a bit unnerved by how close he was to my internal monologue, but I tried not to show it. I smiled brightly behind my mask and nodded.
"I guess Irma and I have similar taste," I said, trying to lighten the mood.
His expression didn't change. "I guess you do." He heaved a heavy sigh and looked back up at me. "It's all yours."
I started to pull out my wallet, and he reached out a hand to stop me. He stopped short, catching himself, and waved me off instead. "No, no. Don’ want any money for it. I should be paying you, really."
I laughed, sure he was joking. He didn’t even smile.
"Are you sure? It looks expensive."
He huffed, dry and humorless. "You have no idea."
George offered to carry the mirror to my car; the deal settled, he seemed in a rush to get me out of his tent. I declined his offer, less than eager to make small talk all the way back to the parking lot. There was nothing wrong with him, but once I had decided to take the mirror our interaction had become stilted and awkward. I had to stop a few times to catch my breath, but I managed, at last, to heave the large frame into the back of my Subaru.
As soon as I got home, I lugged it up the stairs to my third-floor condo and set about hanging it up. I can’t explain why I was so excited to install it. I suppose I had been looking for something with a little more character to replace the aluminum, builder’s-grade mirror in the master bathroom, but I felt a sense of urgency buzzing under my skin. My own voice in the back of my head whispered about how beautiful it was, how wonderful it would look on my pastel blue wall.
I wrestled with my cheap IKEA power drill and broke a handful of plastic wall anchors trying to hang the massive thing without ripping apart the drywall. It was a close call, but after several hours I eventually managed it. You could only tell it was crooked if you tilted your head and squinted.
I immediately FaceTimed my fiancée, Elena, proud of my handywoman skills. She laughed out loud when she saw it.
“Shawn, babe. It certainly makes a statement.”
I grinned proudly.
“Isn’t it a monstrosity? I was just so tired of looking at the chipped edges of that old piece of garbage they had up before.”
“Fair enough,” she laughed again, pushing her bangs out of her eyes. “I’m just glad you didn’t put a hole in the wall.”
“Well you haven’t seen behind it.” I grinned when that sent her giggling. She launched into a story about the last time I tried to repair something in her apartment. I’d heard it before - I was there - and I found myself zoning out as I studied my reflection. My teeth looked extra white in the mirror, my lips redder and fuller, cheeks rosier than usual; my hair was much more artfully styled than I remembered it being that morning. I stretched out a hand to touch the glass-
“-Shawn? Are you even listening to me?”
I snapped my eyes back to my phone screen. I looked at the call time and was shocked to see that over 5 minutes had passed.
“Yeah, of course!” Elena frowned, unimpressed, so I opted for the truth. “Actually, no. Sorry, El. I kinda zoned out.”
Her brow furrowed.
“Shawn...I know you said you’re okay on your own, but if you want me to go ahead and move out there early, we could try to hide it from my family--”
“No, no!” I cut her off before she could go too far with that train of thought. I smiled at her, reassuring. “I’ll be fine, promise. Just a few more months until the big day, right?”
She didn’t seem convinced, but she let it drop. “If you say so. You know I’m always just a phone call away.”
“I know, babe.” I looked at the clock. I had a shift in 5 minutes. “I have to go - I love you, future Mrs. Lopez-Wiśniewski.”
She laughed brightly. “Alright, future Mrs. Lo-Wis. Love you too.”
My shift felt endless. My office was in the room across the hall from the master bedroom, and I couldn’t see the mirror even if I wanted to. And I did want to. I couldn’t get it out of my head. Was I imagining things, or did I actually look better in its reflection compared to the old one? I got chastised a couple of times for failing to answer management’s questions during our team meeting, but my mind continued to drift.
Before bed, I pulled the old rectangular mirror out from the hall closet where I’d stashed it. My reflection seemed flat, lifeless. I shoved it back behind a bag of old clothes bound for Goodwill.
Biting my lip, I went back into the master bathroom. The fluorescent lights buzzed softly. I stared at my reflection.
It wasn’t my imagination. It was like the world in the mirror was shot in beauty mode. My features appeared softer, more delicate and feminine than in the other mirror. There had to be something special about its design. I grabbed my desk chair from the office and rolled it into the bathroom, determined to study the glass more closely and find the mechanism that made it work.
I settled in and stared at myself. My nose, which I’ve always found lumpy and awkward, definitely appeared smaller, curved elegantly to a rosy point. I hadn’t plucked my eyebrows in weeks, but they looked clean and refined. I arched one and let out a delighted laugh at the elegant picture it made. There was no sign of my usual acne scars; in fact, I couldn’t see a single blemish, even though I was sure I’d seen an emerging zit that same morning.
What had started out as a quest to find the mirror’s secret, whatever trick allowed it to paint such a pretty picture of its subject, had quickly devolved into an exercise in vanity. I tilted my head from one side to another and preened.
My shoulders looked decidedly less blocky and curved delicately into a long, graceful neck. My eyes were absolutely stunning: they looked a much brighter blue than usual, vivid, twinkling conspiratorially. My mouth was curved in a small, sly grin. If I kept staring, the quirk of my lips said, I could become the woman in my reflection. After all, the woman in the mirror was me, if an idealized version. The more I studied my reflection, that whispering voice in my head promised, the more I would become like her. I just needed to keep staring into those sparkling blue eyes…
My head cracking against the quartz of the bathroom counter jolted me back to reality.
“Ffffuck.”
I gingerly touched my fingertips to the knot growing on my temple. The lighting in the bathroom seemed brighter, and I blinked against it for a while before I realized that sunlight was streaming in through the window. Alarmed, I checked the clock on my phone. My battery was nearly dead, and it was 10 a.m.
Twelve hours had passed. I had slept through my morning shift.
“Shit!” I stumbled out of the chair and wheeled it back into my office. Several angry emails awaited me from my boss. I shot off a quick message that I had hit my head that morning and must have passed out, which didn’t seem too far from the truth.
I grabbed an ice pack from the freezer and plopped down on the living room couch, plugging in my phone. I frowned up at the ceiling; when had I fallen asleep? I didn’t remember dreaming anything. The last thing I was aware of before my face crashed into the countertop was staring into my own mirror-enhanced eyes.
Maybe Elena was right, I thought. I’ve been spending too much time alone.
As if on cue, my phone rang in my hand. My fiancée’s worried face popped up on the screen.
“Shawn? Babe, are you okay?”
Shit. I had missed our morning call.
"Sorry, El. I overslept and whacked my head on the bathroom counter in my rush for work. Totally spaced on texting you.."
My stomach squirmed at the lie. I don't know why I didn't just tell her the truth. Something inside me told me it would be a bad idea. I didn't want her to worry.
So much for that.
The rest of the call went...poorly. I was short with her, snappish. It wasn’t fair at all - she just wanted to make sure I wasn’t hurt. But my mind was focused on getting to the bottom of the mirror mystery. My head pulsed angrily while she rambled on about hospitals and catching a flight to come see me. Hurt flashed across her features when I told her not to bother, that I didn’t need a babysitter. I don’t really remember how we left things. I just know at some point I couldn’t stand her growing look of concern, so I hung up on her and turned off the phone.
Cautiously, I went back into the bathroom, approaching the mirror slowly, as if it might lash out at any sudden movement. I turned off the fluorescent overhead lights, too bright for my pounding headache. Taking a deep breath, I faced my reflection once more.
Even in the dim late-morning light filtering through the blinds, the mirror’s effects were still firmly in place. I studied my reflection again, determined not to lose myself in it like before. Even though I had never felt grumpier, I could swear that my reflection’s lips were still curled up in a small, self-satisfied smile. Scowling, I flipped myself the bird, stormed back into my bedroom, and collapsed face-down on my mattress.
When I woke up, it was almost midnight. I should have gone to check my work email, but I wasn’t looking forward to the verbal lashing I knew awaited me for missing yet another shift. I would deal with that - and the fallout with Elena - in the morning. I started to turn over and go back to sleep, but I caught movement in the bathroom in the corner of my eye.
I sat up straight in bed. There was a figure standing on the other side of my bathroom vanity.
In the mirror.
Terror gripped my throat, and I clutched the comforter closer to my chest as if it could protect me. I squinted into the darkness, trying to get a better look.
It was me.
My mirror image was grinning widely, sharp teeth gleaming in the moonlight. The smile didn’t reach its cold, hard stare. There was a cruel set to its brow, head tilted to one side, studying my cowering form on the bed with pitying disdain. My reflection opened its mouth.
“Where did you go, Shawn.?” The thing in the mirror spoke in my voice, a cheery sing-song, but it echoed strangely off the tiled walls.
I squeezed my eyes shut, willing the image away. I opened them to find my own face, terrifyingly beautiful in the moonlight, inches away from my own. The stench of rot invaded my nostrils.
“Show me that pretty face,” it growled, deep and inhuman.
I woke up screaming, my clothes and sheets drenched in sweat. Sunrise poured in through the windows; I still hadn’t gotten around to hanging my curtains. Birds chirped cheerily in the trees outside. I gasped for breath, feeling like I’d just sprinted a mile.
My head still ached fiercely, and my own distorted voice echoed in my ears. I turned to look at my bathroom. The mirror looked innocuous in the morning light.
I laughed at myself and tried to shrug off the nightmare. I got ready in the hall bathroom, though.
As expected, my boss was pissed at me for being a no-show the day before, but she softened when I went into further detail about my head injury - leaving out the lost time and the strange dream, of course. She was even kind enough to offer me the day off. The throbbing in my temple wanted me to say yes, but I refused. If I didn’t work, I would have to call Elena, and I still had no explanation for why I was such an ass to her the day before. I did send her a short text before I settled in for work:
Sorry baby. I was having a shit day, and I took it out on you. Busy catching up on work, but we’ll talk later, yeah?
She immediately tried to call me. Heart sinking with guilt, I put the phone on silent.
The rest of the day was uneventful, but it was also unproductive. Try as I might, I couldn’t shake the sense of dread that had followed me out of my nightmare. The hairs on the back of my neck prickled as if somebody was watching me. I stopped checking after the first few times and tried to focus.
I had to work several extra hours to get all my work done, and by early evening I was completely wiped out. I started to flip over my phone to see if Elena had called or texted again, but pulled my hand back at the last second. I was just too goddamn tired to face it. I got ready for bed in the hall bathroom, and I shut the door to the master bathroom before going to sleep.
It seemed like I had barely closed my eyes when a cold breeze blew across my face, rustling my hair. Refusing to give in to my newfound paranoia, I squeezed my eyes shut and refused to look for the source.
A beat. Then, my own voice whispered directly in my ear, hot, humid breath gusting over the shell:
“Show me that pretty face.”
With a yelp, I shot upright in bed and turned toward the bathroom door.
It was standing wide open.
Fuck. That.
I scrambled out of bed and marched straight to the closet for my toolbox. Maybe I was losing it, maybe the loneliness was starting to get to me and I was imagining things, but I was beginning to think that the old man's warning wasn't just because the mirror was heavy and old.
I steeled myself and stepped once more into my master bathroom. I reached up to grasp the mirror’s heavy frame when something caught my eye.
For the most part, my reflection was still as beautiful as it had been the first time I saw it. But on my forehead, almost to my temple, a blotchy red lump pulsed where I had whacked my head on the counter. It hadn’t been there when I went to bed the night before. I poked and prodded at it for a couple of minutes; the area felt bruised under my fingertips, but it didn't seem as pronounced as the bump looked in my reflection.
I pressed on it gently, and something moved.
I shrieked and jumped back, palm pressed tightly over the bump. My reflection seemed to be smiling again, head tilted slightly enough that it could have just been my imagination.
I stepped closer to the mirror and removed my hand. The spot seemed to be growing, wriggling and pulsing in time with my heartbeat, even though I couldn’t feel it when I pressed on it with my fingers.
Panic caused my breath to come in short bursts. Should I call a doctor?
Before I could follow that sensible plan of action, movement in my reflection brought me up short. Astonished, I watched as my hand reached into the vanity drawer out of frame.
When it reappeared, a pair of gleaming nail scissors were held in its grasp.
I looked down and was shocked to see the scissors in my own hand. I felt like I was no longer in control of my own body. The spot on my head jumped beneath my skin. Something sick turned over in my stomach.
With a sudden clarity, I knew what I had to do.
My hand was trembling as it reached for the spot with the scissors, but in the reflection it was steady. I pressed the point of my scissors into the center of the lump and was shocked and relieved when it didn’t hurt. I pressed in hard, until I felt the skin give way. I spread my fingers and opened the blades, spreading the hole wider. Something hot and viscous dripped down my temple, clouding my vision red, but my reflection was clean and bloodless. I drew my hand away and could see perfect, poreless skin peeking out through the tiny hole I had made.
I dropped the scissors into the sink and was shocked to see bright red drops scatter over the porcelain. The liquid coated my fingers, slippery and thick. As I stared, pain started to build in my temple, increasing exponentially with each passing second. I felt like I couldn’t catch my breath. In a panic, I snapped my eyes back up to the mirror.
The pain disappeared once more. My face in the mirror was smiling at me kindly. The untouched stretch of skin over my cheekbone, a few inches below the hole I had made, started to wriggle and pulse like the lump before. A calm settled over my heaving chest and shaking hands, quelling the growing panic in my mind.
I watched in horror as my fingers pinched the skin on each side of the hole and pulled.
My skin tore apart like wet paper, more of that flawless visage revealed. I dug my fingers into the flesh, hands eager to remove the writhing, blemished mass hiding the picture-perfect face below. Each time I thought I had caught up to the wriggling mass worming its way under my skin, it moved just a little bit farther, and my skin ripped just a little bit more.
Distantly, I could feel that the flesh under my fingertips was slippery, something warm dripping down my hand and into my shirtsleeve. But those beautiful blue eyes in the mirror compelled me to continue, and I was powerless to resist.
I was almost halfway across the bridge of my nose when my movements faltered. The uncovered half of my face shone with an ethereal sort of beauty. The figure in the mirror nodded in encouragement. I dug my fingers under the unpeeled edge and started to pry it up.
I heard the sound of a key in the lock, but I was too engrossed in my task to pay attention. The edge of the skin over my nose was stubborn, but it finally gave way with a satisfying sucking sound.
“Shawn?” Elena’s voice drifted dreamlike down the hall. “Shawn - SHAWN!”
The air in the bathroom seemed to snap, and I sucked in a breath and turned toward the door. Elena was staring at me in horror, one hand over her mouth like she was trying not to retch. I looked down and saw that my hands and shirt were covered in blood that was still sluicing down my chin.
And just like that, the pain set in again. My face felt like it was on fire. I collapsed to my knees. Something squishy padded my fall. I lifted my knee up as if in a trance.
Staring back up at me was the bloodied, formless half of my own face.
I vomited, and everything went dark.
I’m in the hospital now. I was heavily sedated for a few days, and I’m still on a heavy cocktail of painkillers, but at least they removed the wrist straps and let me have my phone. Elena is sitting in a chair in the corner; she hasn’t stopped crying since she found me, though she’s trying to hide it. I don’t know why she’s still here, after what she’s seen, but I’m grateful that she hasn’t abandoned me. Yet, at least. She can barely look at me, so the darker part of me figures it’s only a matter of time.
The doctors managed to stop the bleeding and stabilize me. They’ve placed a thick colloidal dressing over the peeled side of my face. They said the plastic surgeon will be in tomorrow for a consult, but I can tell there won’t be much they can do. The nurses’ eyes are all pitying, but the twist of their mouths screams disgust.
To be fair, I’m pretty disgusted with myself. Just before I collapsed, out of the corner of my eye, I caught sight of the mangled remains of my face, slick sinew and red meat, one eye spinning wildly in its socket, lidless and grotesque.
I didn’t get a good look at the untouched half, but I could tell that under the rippling skin, one once-beautiful eye had turned hard with fury.
I asked Elena yesterday to have a contractor come pull the mirror down and discard it. She didn’t even question it, just told me in her soft, sad voice that it would be done. She didn’t even flinch when I asked her to cover the mirror on the other side of my hospital room.
Because the thing is… I think getting rid of the antique mirror might be too little, too late. When I woke up from the anesthesia, behind the solemn-faced surgeon and a crying Elena holding my hand, I could see another figure standing in the room’s mirror just beyond the foot of my bed, palms pressed against the glass on the other side.
My grotesque reflection grinned at me, one half of her face glowing with a terrifying beauty, the other half covered by a mask of rippling, writhing flesh, begging to be peeled at the corners.
Her lips moved, and it sounded like she was whispering right in my ear. Even with the mirror covered, at night that discordant, growling approximation of my voice echoes in my head.
“C’mon Shawn. Show me that pretty face.”
x
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2020.10.27 16:48 SuperHotUKDeals Xbox Store UK Deals with Gold, Spotlight, Publisher Sale inc Shocktober + Star Wars Franchise Deals

The following description is not provided by this sub or any of it's contributors.
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The description of this deal was not provided by this subreddit and it's contributors.
Xbox.com Store
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2020.10.27 03:32 SuperHotUKDeals Xbox Store UK Deals with Gold, Spotlight, Publisher Sale inc Shocktober + Star Wars Franchise Deals

The description of this deal was not provided by this subreddit and it's contributors.
Microsoft (Microsoft Store)
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Xbox 360
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Castlevania: SOTN $4.99 £3.39 €4.74 AU $4.97 $4.99 Spotlight
Chasm $9.99 £7.99 €9.99 AU $14.47 $9.99 Deal With Gold
CODE SHIFTER $4.49 £4.27 €5.09 AU $7.63 $5.69 Spotlight
CODE VEIN $23.99 £19.99 €27.99 AU $39.98 $31.99 Spotlight
CODE VEIN Deluxe Edition $31.99 £25.99 €35.99 AU $51.98 $43.99 Spotlight
Condemned $4.99 £3.74 €4.99 AU $7.48 $4.99 Spotlight
Darksiders Fury's Collection - War and Death $9.99 £7.99 €9.99 AU $13.11 $9.99 Spotlight
Darksiders II Deathinitive Edition $7.49 £5.99 €7.49 AU $9.98 $7.49 Spotlight
Darksiders Warmastered Edition $4.99 £3.99 €4.99 AU $6.73 $4.99 Spotlight
DayD: Through Time $4.99 £4.19 €4.99 AU $7.47 $6.39 Deal With Gold
DayZ $29.99 £25.04 €29.99 AU $44.97 $38.39 Spotlight
DayZ: • Livonia $11.19 £9.39 €11.19 AU $16.76 $14.39 Spotlight
Dead Alliance™ $5.99 £4.99 €5.99 AU $8.99 $7.79 Spotlight
Dead Alliance™: Multiplayer Edition $3.99 £3.34 €3.99 AU $5.99 $5.19 Spotlight
Dead by Daylight $11.99 £9.99 €11.99 AU $23.98 $15.99 Spotlight
Dead Island Definitive Edition $4.99 £3.19 €4.99 AU $6.73 $4.99 Spotlight
Dead Island: Riptide Definitive Edition $4.99 £3.19 €4.99 AU $6.73 $4.99 Spotlight
Dead Rising 4 $5.99 £5.09 €5.99 AU $8.99 $7.79 Spotlight
Dead Rising 4 Deluxe Edition $8.99 £7.49 €8.99 AU $13.49 $11.54 Spotlight
Dead Space™ $3.74 £3.74 €4.99 AU $5.11 $3.74 Spotlight
Dead Space™ 2 $4.99 £3.74 €4.99 AU $7.48 $6.49 Spotlight
Dead Space™ 3 $4.99 £3.74 €4.99 AU $7.48 $6.49 Spotlight
Demon's Tier+ $7.49 £6.29 €7.49 AU $11.21 $9.59 Deal With Gold
Destroy All Humans! $31.99 £27.99 €31.99 AU $43.96 $31.99 Spotlight
Devil May Cry 4 Special Edition $7.49 £5.99 €7.49 AU $11.98 $7.49 Spotlight
Devil May Cry 5 $19.99 £15.99 €19.99 AU $24.76 $27.99 Spotlight
DMC4SE Demon Hunter Bundle $8.99 £7.19 €8.99 AU $13.48 $11.24 Spotlight
Don't Knock Twice $6.24 £4.99 €6.24 AU $9.47 $6.24 Spotlight
Don't Starve Mega Pack $10.79 £8.63 €10.79 AU $14.42 $10.79 Spotlight
Don't Starve Together $5.99 £4.79 €5.99 AU $7.98 $5.99 Spotlight
DOOM Eternal Deluxe Edition $53.99 £47.99 €59.99 AU $87.12 $71.99 Spotlight
DOOM Eternal Standard Edition $29.99 £27.49 €34.99 AU $49.97 $39.99 Spotlight
Dragon Age™: Inquisition - Game of the Year Edition $9.99 £6.24 €7.49 AU $9.98 $12.49 Spotlight
Dungeons 3 $17.99 £16.19 €17.99 AU $26.97 $23.39 Spotlight
Dying Light $13.39 £16.74 €20.09 AU $33.46 $20.09 Spotlight
Dying Light: • The Following $7.99 £6.39 €7.99 AU $11.98 $7.99 Spotlight
Dying Light: Season Pass $11.99 £9.99 €11.99 AU $17.98 $11.99 Spotlight
Expansion Pass $9.99 £8.24 €9.99 AU $14.98 $12.49 Spotlight
Fade to Silence $9.89 £8.24 €9.89 AU $15.82 $9.89 Spotlight
FIFA 21 $41.99 £41.99 €48.99 AU $69.96 $55.99 Spotlight
Fortnite: • Samurai Scrapper Pack $11.99 £9.74 €11.99 AU $17.96 $16.49 Spotlight
Gears 5 $19.99 £17.49 €19.99 AU $24.97 $24.99 Spotlight
Gears 5 Ultimate Edition $29.99 £27.49 €34.99 AU $49.97 $39.99 Spotlight
Get Even $7.49 £5.99 €7.49 AU $9.98 $9.99 Spotlight
Ghostbusters: The Video Game Remastered $7.49 £6.24 €7.49 AU $12.36 $9.99 Spotlight
God's Trigger $10.49 £8.39 €10.49 AU $15.36 $10.49 Spotlight
Goosebumps: The Game $3.74 £2.99 €3.74 AU $4.98 $3.74 Spotlight
Grand Theft Auto V $23.99 £19.99 €23.99 AU $37.18 $31.99 Deal With Gold
Guacamelee! Super Turbo Championship Edition $2.99 £2.23 €2.79 AU $3.72 $2.99 Spotlight
Haunted Halloween '86 $2.99 £2.51 €2.99 AU $4.48 $3.83 Spotlight
Hellblade: Senua's Sacrifice $14.99 £12.49 €14.99 AU $22.47 $19.99 Spotlight
Hello Neighbor: Home Invader Bundle $22.43 £18.80 €22.43 AU $33.64 $29.03 Spotlight
Hellpoint $27.99 £23.39 €27.99 AU $41.96 $35.99 Spotlight
Home Sweet Home $9.99 £8.37 €9.99 AU $14.97 $9.99 Spotlight
HORROR OF THE DEEP $6.49 £5.45 €6.49 AU $9.71 $8.31 Spotlight
Hotel Transylvania 3: Monsters Overboard $4.99 £6.24 €7.49 AU $9.98 $4.99 Spotlight
Hunt: Showdown $15.99 £13.99 €15.99 AU $21.98 $21.59 Spotlight
Hunt: Showdown - Master Hunter Edition $39.99 £32.99 €39.99 AU $60.47 $53.99 Spotlight
Hunt: Showdown - The Bayou Edition $49.99 £39.99 €49.99 AU $75.97 $67.49 Spotlight
HyperParasite $11.24 £9.36 €11.24 AU $16.83 $14.24 Spotlight
Indie Darling Bundle Vol.3 $8.59 £7.19 €8.59 AU $12.89 $10.99 Deal With Gold
Infinite - Beyond the Mind $6.99 £5.59 €6.29 AU $9.06 $8.95 Deal With Gold
Infliction: Extended Cut $11.99 £9.44 €10.79 AU $14.97 $15.59 Spotlight
It's Quiz Time $13.99 £11.19 €13.99 AU $18.86 $13.99 Spotlight
Just Cause 4 - Complete Edition $20.99 £16.49 €20.99 AU $29.98 $28.19 Spotlight
KILLING FLOOR 2 $13.19 £9.89 €13.19 AU $19.78 $16.49 Spotlight
L.A. Noire $19.99 £17.49 €19.99 AU $44.97 $24.99 Deal With Gold
Layers of Fear 2 $9.89 £8.24 €9.89 AU $14.83 $12.86 Spotlight
LEGO Star Wars II $4.94 £3.95 €4.94 AU $6.74 $4.94 Spotlight
LEGO Star Wars III $4.99 £2.99 €3.74 AU $7.48 $4.99 Spotlight
LEGO Star Wars: TCS $4.99 £2.99 €3.74 AU $7.48 $4.99 Spotlight
Lichdom Battlemage $2.49 £2.09 €2.49 AU $3.73 $3.19 Spotlight
Little Nightmares $4.99 £3.99 €4.99 AU $6.23 $6.24 Spotlight
Little Nightmares Complete Edition $7.49 £5.99 €7.49 AU $9.98 $8.74 Spotlight
Los Demonios $3.59 £2.99 €3.59 AU $5.38 $4.79 Spotlight
Mad Max $9.99 £5.99 €13.99 AU $19.99 $14.99 Spotlight
Masters of Anima $1.99 £1.59 €1.99 AU $2.99 $2.69 Deal With Gold
Metro 2033 Redux $4.99 £3.99 €4.99 AU $6.73 $4.99 Spotlight
Metro Exodus $15.99 £13.99 €15.99 AU $21.98 $19.99 Spotlight
Metro Redux Bundle $7.49 £5.99 €7.49 AU $9.98 $7.49 Spotlight
Metro: Last Light Redux $4.99 £3.99 €4.99 AU $6.73 $4.99 Spotlight
Middle-earth: Shadow of War $12.49 £17.49 €19.99 AU $27.47 $17.49 Spotlight
Monstrum $22.49 £18.74 €22.49 AU $41.21 $29.99 Spotlight
Mordheim: City of the Damned $4.99 £3.93 €4.99 AU $7.48 $6.74 Spotlight
Mordheim: City of the Damned - Complete Edition $7.49 £6.24 €7.49 AU $11.23 $9.99 Spotlight
Mortal Shell $23.99 £19.99 €23.99 AU $35.96 $31.19 Deal With Gold
MotoGP 17 $4.99 £6.24 €7.49 AU $9.98 $7.49 Spotlight
MotoGP 20 $24.99 £24.99 €34.99 AU $49.97 $31.99 Deal With Gold
Murder Miners $2.99 £2.46 €2.99 AU $4.46 $3.96 Spotlight
Murder Miners: • Believer's Pack $3.49 £2.93 €3.49 AU $5.21 $4.54 Spotlight
Murdered: Soul Suspect $2.99 £2.39 €2.99 AU $4.04 $2.99 Spotlight
MXGP3 – The Official Motocross Videogame $5.99 £6.99 €7.99 AU $10.99 $7.99 Spotlight
MY HERO ONE'S JUSTICE 2 $29.99 £24.99 €34.99 AU $49.97 $39.99 Deal With Gold
MY HERO ONE'S JUSTICE 2 Deluxe Edition $39.99 £29.99 €42.49 AU $61.47 $52.49 Deal With Gold
NBA LIVE 19 $4.49 £3.74 €4.49 AU $5.99 $5.99 Deal With Gold
Necromunda: Underhive Wars $29.99 £24.74 €29.99 AU $44.96 $40.49 Deal With Gold
NECROPOLIS $7.49 £5.99 €7.49 AU $9.98 $9.99 Spotlight
Neon Abyss $14.99 £11.99 €14.99 AU $21.71 $17.09 Spotlight
Newt One $3.99 £3.35 €3.99 AU $5.98 $5.11 Spotlight
Observation $12.49 £10.49 €12.49 AU $18.72 $15.99 Spotlight
Outlast 2 $5.99 £4.79 €5.99 AU $7.99 $6.99 Spotlight
Outlast: Bundle of Terror $4.99 £3.99 €4.99 AU $6.69 $4.99 Spotlight
Outward $13.19 £11.54 €13.19 AU $16.48 $17.15 Spotlight
Paladins: Champions of the Realm $9.74 £7.79 €9.74 AU $12.96 $9.74 Spotlight
Pathologic 2 $19.24 £16.08 €19.24 AU $28.84 $24.74 Spotlight
Pato Box $2.99 £2.49 €2.99 AU $4.49 $3.79 Deal With Gold
Pinball FX3 - Star Wars™ Pinball Season 1 Bundle $11.99 £9.99 €11.99 AU $17.97 $15.49 Spotlight
Pinball FX3 - Star Wars™ Pinball: Season 2 Bundle $11.99 £9.99 €11.99 AU $17.97 $15.49 Spotlight
Pinball FX3 - Star Wars™ Pinball: Unsung Heroes $3.49 £2.89 €3.49 AU $5.22 $4.49 Spotlight
Pinball FX3: • Balance of the Force $4.99 £4.19 €4.99 AU $7.47 $6.39 Spotlight
Pinball FX3: • Heroes Within $4.99 £4.19 €4.99 AU $7.47 $6.39 Spotlight
Pinball FX3: • Solo Pack $4.99 £4.19 €4.99 AU $7.47 $6.39 Spotlight
Pinball FX3: • Star Wars Pinball $2.99 £2.51 €2.99 AU $4.48 $3.83 Spotlight
Pinball FX3: • The Force Awakens Pack $2.49 £2.09 €2.49 AU $3.72 $3.24 Spotlight
Pinball FX3: • The Last Jedi $3.49 £2.89 €3.49 AU $5.22 $4.49 Spotlight
Plants vs. Zombies Garden Warfare 2 $9.99 £8.99 €9.99 AU $14.97 $12.99 Spotlight
Plants vs. Zombies: Battle for Neighborville™ $9.99 £13.99 €15.99 AU $14.98 $12.99 Spotlight
Plants vs. Zombies: Battle for Neighborville™ Deluxe Edition $12.49 £15.74 €17.49 AU $17.48 $16.24 Spotlight
Prey $14.99 £9.99 €14.99 AU $22.47 $19.99 Spotlight
Prey®: Digital Deluxe Edition $19.99 £14.99 €19.99 AU $39.97 $24.99 Spotlight
Prey®: Mooncrash $9.99 £6.59 €9.99 AU $14.97 $12.49 Spotlight
RACCOON CITY EDITION $39.99 £32.99 €39.99 AU $60.08 $53.74 Spotlight
Remnant: From the Ashes $19.99 £16.74 €19.99 AU $29.97 $25.99 Spotlight
Remnant: From the Ashes - Complete Edition $34.99 £29.21 €34.99 AU $52.46 $44.79 Spotlight
Remothered: Tormented Fathers $10.49 £8.74 €10.49 AU $15.73 $13.64 Spotlight
RESIDENT EVIL 2 $15.99 £12.79 €15.99 AU $21.98 $21.99 Spotlight
RESIDENT EVIL 2 Deluxe Edition $19.99 £14.39 €19.99 AU $27.98 $25.99 Spotlight
RESIDENT EVIL 3 $29.99 £24.99 €29.99 AU $46.35 $39.99 Spotlight
RESIDENT EVIL 7 biohazard $9.99 £7.99 €9.99 AU $12.47 $13.49 Spotlight
RESIDENT EVIL 7 biohazard Gold Edition $19.99 £15.99 €19.99 AU $27.47 $29.99 Spotlight
Rise of the Tomb Raider Season Pass $4.99 £3.99 €4.99 AU $7.47 $6.74 Spotlight
Rise of the Tomb Raider: • Cold Darkness Awakened $2.49 £1.99 €2.49 AU $3.36 $2.49 Spotlight
Rise of the Tomb Raider: • Endurance Mode $2.49 £1.99 €2.49 AU $3.36 $2.49 Spotlight
Rise of the Tomb Raider: • The Temple of the Witch $2.49 £1.99 €2.49 AU $3.36 $2.49 Spotlight
Rise of the Tomb Raider: 20 Year Celebration $7.49 £6.24 €7.49 AU $9.98 $9.99 Spotlight
Royal Roads $3.99 £3.35 €3.99 AU $5.98 $5.11 Deal With Gold
Secret Neighbor $9.99 £8.37 €9.99 AU $14.97 $12.99 Spotlight
Sekiro: Shadows Die Twice $38.99 £38.99 €45.49 AU $64.96 $51.99 Spotlight
Shadow of the Tomb Raider $19.79 £16.49 €19.79 AU $28.03 $26.39 Spotlight
Shadows: Awakening $14.99 £12.49 €14.99 AU $22.47 $19.49 Spotlight
Sid Meier's Civilization VI $29.99 £22.49 €24.99 AU $39.72 $39.99 Deal With Gold
Silent Hill: HD Collection $7.49 £6.24 €7.49 AU $12.61 $7.49 Spotlight
SINE MORA™ $2.49 £1.99 €2.49 AU $3.73 $2.49 Deal With Gold
Skelattack $7.99 £6.39 €7.99 AU $11.98 $11.99 Spotlight
Slender: The Arrival $1.99 £1.59 €1.99 AU $2.69 $1.99 Spotlight
SOMA $2.99 £2.39 €2.99 AU $3.99 $2.99 Spotlight
South Park: The Stick of Truth $9.89 £9.99 €11.99 AU $19.98 $13.19 Deal With Gold
South Park™: The Fractured but Whole™ $14.99 £14.99 €17.99 AU $26.98 $20.99 Deal With Gold
South Park™: The Fractured but Whole™ - Gold Edition $23.99 £20.99 €23.99 AU $34.33 $32.09 Deal With Gold
South Park™: The Fractured but Whole™ - SEASON PASS $11.99 £9.99 €11.99 AU $17.98 $15.99 Deal With Gold
Space Engineers $13.99 £11.71 €13.99 AU $20.96 $18.19 Deal With Gold
Space Engineers: Ultimate Edition 2019 $20.99 £17.49 €20.99 AU $31.46 $27.29 Deal With Gold
Spacejacked $4.99 £4.99 €4.99 AU $7.47 $6.39 Spotlight
Sparkle Unleashed $3.19 £2.55 €3.19 AU $4.26 $3.19 Spotlight
Star Crossed $7.99 £6.71 €7.99 AU $11.96 $10.23 Spotlight
STAR WARS Battlefront $4.99 £4.59 €4.99 AU $7.47 $4.99 Spotlight
Star Wars Battlefront II $4.99 £4.59 €4.99 AU $7.47 $4.99 Spotlight
STAR WARS Jedi Knight: Jedi Academy $4.99 £4.59 €4.99 AU $7.47 $4.99 Spotlight
Star Wars Jedi Starfighter $4.99 £4.59 €4.99 AU $7.47 $4.99 Spotlight
STAR WARS Jedi: Fallen Order™ $29.99 £29.99 €34.99 AU $49.97 $39.99 Spotlight
STAR WARS Jedi: Fallen Order™ Deluxe Edition $34.99 £34.99 €39.99 AU $54.97 $44.99 Spotlight
Star Wars KOTOR II $4.99 £4.59 €4.99 AU $7.47 $4.99 Spotlight
Star Wars Republic Commando $4.99 £4.59 €4.99 AU $7.47 $4.99 Spotlight
Star Wars: Squadrons $29.99 £26.24 €29.99 AU $44.96 $41.24 Spotlight
Star Wars: The Force Unleashed $4.99 £2.99 €3.74 AU $5.11 $4.99 Spotlight
Star Wars: The Force Unleashed II $4.99 £2.99 €3.74 AU $7.48 $4.99 Spotlight
STAR WARS™ - Knights of the Old Republic™ $4.99 £4.59 €4.99 AU $7.47 $4.99 Spotlight
STAR WARS™ Battlefront™ II $9.99 £9.99 €12.49 AU $14.97 $13.49 Spotlight
STAR WARS™ Battlefront™ II: Celebration Edition $19.99 £17.49 €19.99 AU $29.97 $25.99 Spotlight
STAR WARS™ Battlefront™ Ultimate Edition $9.99 £9.99 €9.99 AU $14.97 $12.99 Spotlight
State of Decay 2: Juggernaut Edition $20.99 £17.49 €20.99 AU $34.61 $27.99 Spotlight
Steredenn $3.89 £3.11 €3.89 - $3.89 Spotlight
Stories Untold $7.99 £6.71 €7.99 AU $11.96 $10.23 Spotlight
The Adventures of Elena Temple $2.49 £2.09 €2.49 AU $3.72 $3.24 Spotlight
The BioWare Bundle $11.99 £10.99 €11.99 AU $17.99 $15.99 Spotlight
The Crew $6.59 £6.59 €8.24 AU $13.84 $8.90 Deal With Gold
The Crew 2 $22.49 £21.89 €26.99 AU $38.98 $29.99 Deal With Gold
The Escapists & The Escapists: The Walking Dead $5.19 £4.15 €4.99 AU $6.99 $5.19 Spotlight
The Escapists: The Walking Dead $3.99 £2.99 €3.59 AU $5.39 $3.99 Spotlight
The Evil Within $9.99 £7.49 €9.99 AU $14.97 $12.49 Spotlight
The Evil Within 2 $19.99 £17.49 €19.99 AU $19.97 $27.49 Spotlight
The Evil Within Digital Bundle $14.99 £9.99 €14.99 AU $22.47 $19.99 Spotlight
The Evil Within Season Pass $5.99 £4.79 €5.99 AU $8.97 $8.99 Spotlight
The MISSING: J.J. Macfield and the Island of Memories $10.49 £8.39 €10.49 - $10.49 Spotlight
The Mummy Demastered $9.99 £7.99 €9.99 AU $13.47 $9.99 Spotlight
The Persistence $20.99 £17.49 €20.99 AU $31.46 $27.29 Spotlight
The Raven Remastered $7.49 £5.99 €7.49 AU $9.98 $7.49 Spotlight
The Surge 1 & 2 - Dual Pack (Xbox) $23.99 £19.99 €23.99 AU $36.38 $31.99 Deal With Gold
The Surge 2 $20.99 £17.49 €20.99 AU $29.73 $27.99 Deal With Gold
The Technomancer $4.99 £3.93 €4.99 AU $7.48 $6.74 Deal With Gold
The Walking Dead $7.49 £5.99 €7.49 AU $11.37 $7.49 Spotlight
The Walking Dead: A New Frontier - The Complete Season (Episodes 1-5) $7.49 £5.99 €7.49 AU $11.37 $7.49 Spotlight
The Walking Dead: Michonne - The Complete Season $7.49 £5.19 €6.49 AU $8.62 $7.49 Spotlight
The Walking Dead: Season Two $7.49 £5.99 €7.49 AU $11.37 $7.49 Spotlight
The Walking Dead: The Final Season - The Complete Season $9.99 £9.59 €11.99 AU $18.02 $13.49 Spotlight
The Walking Dead: The Telltale Definitive Series $29.99 £23.99 €29.99 AU $44.97 $38.39 Spotlight
THIEF $2.99 £2.39 €2.99 AU $4.04 $2.99 Spotlight
Thief: • The Forsaken - Challenge Map: $0.74 £0.59 €0.74 AU $0.99 $0.74 Spotlight
This Is The Police $4.99 £3.99 €4.99 AU $6.73 $4.99 Spotlight
This Is the Police 2 $8.99 £7.19 €8.99 AU $11.98 $8.99 Spotlight
Titanfall 2 $3.99 £3.99 €3.99 AU $5.99 $5.19 Deal With Gold
Tomb Raider - Definitive Edition $3.99 £3.14 €3.99 AU $4.99 $5.39 Spotlight
Tour de France 2018 $3.99 £3.14 €3.99 AU $4.99 $5.39 Deal With Gold
Townsmen - A Kingdom Rebuilt $14.99 £12.49 €14.99 AU $22.47 $19.49 Spotlight
Warhammer Bundle: Mordheim and Blood Bowl 2 $8.99 £7.49 €8.99 AU $13.48 $11.99 Spotlight
Wizards of Brandel $8.99 £7.49 €8.99 AU $13.47 $11.39 Deal With Gold
Xenon Valkyrie+ $1.99 £1.59 €1.99 AU $2.99 $1.99 Deal With Gold
Yooka-Laylee and the Impossible Lair $9.89 £8.24 €9.89 AU $14.83 $12.86 Deal With Gold
Zombie Army 4: Dead War $24.99 £19.99 €24.99 AU $37.47 $31.99 Spotlight
Zombie Army 4: Dead War Deluxe Edition $29.99 £24.99 €29.99 AU $44.97 $38.49 Spotlight
Zombie Army 4: Dead War Super Deluxe Edition $39.99 £32.49 €39.99 AU $59.97 $51.49 Spotlight
Zombie Army 4: Season Pass One $23.44 £20.09 €23.44 AU $35.14 $30.14 Spotlight
Zombieland: Double Tap - Road Trip $9.99 £8.37 €9.99 AU $14.98 $12.99 Spotlight

Xbox 360

https://www.reddit.com/GreatXboxDeals/comments/jir7p3/deals_with_gold_spotlight_sale_1020_1026_via_xbox/ga8kjcy?utm_source=share&utm_medium=web2x&context=3
submitted by freakroach to GreatXboxDeals [link] [comments]


2020.10.27 01:41 freakroach [Deals] Deals with Gold and Spotlight Sales (Oct 27th - Nov 2nd)

Xbox One

Game USD GBP EUR AUD CAD Type
2Dark $2.99 £2.39 €2.99 AU $3.99 $3.39 Spotlight
7 Days to Die $7.49 £6.99 €8.74 AU $12.48 $9.99 Spotlight
Adam's Venture: Origins $1.49 £1.19 €1.49 AU $2.19 $1.99 Spotlight
Agony $3.99 £3.19 €3.99 AU $5.19 $3.99 Spotlight
Alien: Isolation $11.99 £11.99 €13.99 AU $19.48 $15.99 Spotlight
Alien: Isolation - The Collection $15.99 £19.99 €21.99 AU $31.98 $19.99 Spotlight
Alien: Isolation Season Pass $5.99 £3.99 €4.99 AU $7.99 $5.99 Spotlight
Aliens vs Predator $7.99 £5.99 €7.99 AU $11.98 $7.99 Spotlight
Amnesia: Collection $2.99 £2.39 €2.99 AU $3.99 $2.99 Spotlight
AO Tennis 2 $29.99 £22.99 €27.49 AU $44.97 $39.99 Deal With Gold
Battletoads $13.99 £10.49 €13.99 AU $20.96 $18.19 Spotlight
Beholder 2 $8.99 £7.49 €8.99 AU $13.47 $11.39 Deal With Gold
BioShock: The Collection $9.99 £7.99 €9.99 AU $17.99 $11.99 Spotlight
Black Mirror $11.99 £9.59 €11.99 AU $15.73 $11.99 Spotlight
Blackguards 2 $6.59 £5.52 €6.59 AU $9.88 $8.57 Spotlight
Bleeding Edge $14.99 £12.49 €14.99 AU $19.97 $19.99 Spotlight
Blood Bowl 2 $4.99 £3.99 €4.99 AU $7.48 $6.24 Spotlight
Blood Bowl 2 - Legendary Edition $7.49 £6.24 €7.49 AU $11.23 $9.99 Spotlight
Blood Bowl 2: Official Expansion $7.49 £5.99 €7.49 AU $11.22 $9.99 Spotlight
BOMBFEST $1.94 £1.61 €1.94 AU $2.91 $2.54 Spotlight
Borderlands 3 $23.99 £23.99 €27.99 AU $39.98 $31.99 Spotlight
Borderlands 3 Season Pass $39.99 £31.99 €39.99 AU $55.96 $53.59 Spotlight
Borderlands 3 Super Deluxe Edition $49.99 £44.99 €49.99 AU $74.85 $59.99 Spotlight
Bundle: South Park™ : The Stick of Truth™ + The Fractured but Whole™ $23.09 £21.99 €27.99 AU $39.98 $32.99 Deal With Gold
Carrion $14.99 £12.55 €14.99 AU $22.46 $19.49 Spotlight
Carto $17.99 £15.06 €17.99 AU $26.95 $23.39 Spotlight
Castlevania Anniversary Collection $9.99 £7.99 €9.99 AU $16.07 $12.99 Spotlight
Castlevania: Harmony of Despair $7.49 £4.99 €7.24 AU $7.47 $7.49 Spotlight
Castlevania: Lords of Shadow $6.59 £6.59 €6.59 AU $9.88 $8.57 Spotlight
Castlevania: Lords of Shadow - Mirror of Fate HD $7.49 £4.99 €7.24 AU $7.47 $7.49 Spotlight
Castlevania: Lords of Shadow 2 $9.99 £8.74 €12.49 AU $17.48 $9.99 Spotlight
Castlevania: SOTN $4.99 £3.39 €4.74 AU $4.97 $4.99 Spotlight
Chasm $9.99 £7.99 €9.99 AU $14.47 $9.99 Deal With Gold
CODE SHIFTER $4.49 £4.27 €5.09 AU $7.63 $5.69 Spotlight
CODE VEIN $23.99 £19.99 €27.99 AU $39.98 $31.99 Spotlight
CODE VEIN Deluxe Edition $31.99 £25.99 €35.99 AU $51.98 $43.99 Spotlight
Condemned $4.99 £3.74 €4.99 AU $7.48 $4.99 Spotlight
Darksiders Fury's Collection - War and Death $9.99 £7.99 €9.99 AU $13.11 $9.99 Spotlight
Darksiders II Deathinitive Edition $7.49 £5.99 €7.49 AU $9.98 $7.49 Spotlight
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Xbox 360

https://www.reddit.com/xboxone/comments/jir66b/deals_deals_with_gold_and_spotlight_sales_oct/ga8kftl?utm_source=share&utm_medium=web2x&context=3
submitted by freakroach to xboxone [link] [comments]


2020.10.20 05:45 BelindaTheGreat Book & Movie Tuesday

Hello and happy Tuesday!
I'm back in escapism mode as we're sailing into Q4 of 2020 here. No quit lit or sad novels about neglectful, drunk mothers for me this week. I'm taking a break from those things.
I'm just reading the newest Elena Ferrante novel about a kid growing up in Naples and watching lots of crapola on TV. Exhibit A: watched Hubie Halloween over the weekend.
So what's on your playlist or book shelf this week, friends?
submitted by BelindaTheGreat to stopdrinking [link] [comments]


2020.10.14 22:59 amhnnfantasy A tiny thing to know before pulling on future mages

Referencing this mage post, I figured that it'll be useful to note that certain mages can't stay in BS mode for ∞ turns. Hence, this table:
Mage BS Available from BS Duration CD to BS Unit Type
Aerith 1 2 NV
Elena 2 4 2 NV
Sol 1 2 NV
Dark Fina 2 3 1 NVA
Blossom Sage Sakura 4 2 NVA
Emperor 1 3 1 NVA
Summer Folka & Citra 1 2 NVA
Lotus Mage Fina 1 1 5 NVA
Archmage Kefka 1 2 NVA
Lasswell 1 2 NV
Physalis 1 2 3 NV
Sabin 1 2 NVA
Terra (BS: Evoke Damage) 1 2 3 NV
Fenrir Edel (BS: Evoke Damage) 2 3 2 NVA
Ifrit Rain (BS: Evoke Damage) 2 4 2 NVA
Bahamut Fina (BS: Evoke Damage) 1 4 2 NVA
Dark Fina & Sol 1 2 NV
Terra for example, has her highest burst locked to her LB not only in fire but as evoke type damage, AND she can only be in BS mode for 2T. After that, you'll have to wait 3T before she can hard burst again.
submitted by amhnnfantasy to FFBEblog [link] [comments]


2020.10.06 18:34 Memel0rdFFBE Unit Review: Gabranth -Neo Vision- (Final Fantasy Brave Exvius)

Greetings! Hope you're all doing well and do not worry, I will catch up on the Elena review. I know many people have been asking for it. Main reason many reviews lately have been coming out rather late is that I've focused more on streaming and haven't adjusted my schedule properly, my working out routine also became a lot more erradic since then.
Today we have an awesome looking fella, the badass judge from FFXII himself: Gabranth. We never got his 6* version in GL even though he should've been in GL for a looong long time. Instead we got Zargabaath.
At least this time we actually get him and despite many people saying he's pretty unnecessary, we should still check if that's the case.

Unit Review: NV Gabranth Gabranth -Neo Vision- NV Gabranth (BS) by Memel0rd

 
Trust Master Reward : Errant Hound (Materia) - Increase HP (30%) Increase equipment DEF (50%) when dual wielding
STMR : Gabranth's Armor (Heavy Armor) - 500 HP, 15 ATK, 115 DEF, 65 SPR, 30% HP
Vision Card : Judge Magister: Lvl 1-10: 400~800 HP ; 40~80 DEF Lvl 4: 10% DEF w/ Helm & Heavy Armor Lvl 7: 10% DEF w/ Helm & Heavy Armor Lvl 10: 20% DEF w/ FFXII units
 

Overview:

I'll just call him Gabranth instead of Gabranth NV or -Neo Vision-. We don't have any other versions of him anyway.
Gabranth's base stats are what you expect of a physical tank. High HP and high DEF. Or rather monstrous DEF. His SPR is okay-ish, but luckily his offensive skills scale with DEF. Through his innate passives and TMR he gains a total of 180% HP, 170% DEF and 60% SPR. Meaning for a physical tank, especially with his Vision Card, he'll be extremely easy to set up but his SPR passives are lacking a bit. If you don't care about his damage, that's extremely easy to patch up. He has 70% innate provoke, which is great in case you own Vaan's STMR as with only one Sword slot he can get up to 100% provoke while gaining 30% evasion, too. Otherwise, just use Moogle Charm for that sweet 100%. If you don't mind giving up the shield spot that can give a lot of SPR, Gabranth also comes with an innate 200% DEF TDW. And yes, that will make a huge difference. If you swap out a weapon for Ziedrich on my suggested build, he'll lose roughly 700 DEF. Sadly no 6x chain cap though. Shouldn't forget to talk about his guts passive, though with his NV levels of tankiness most likely isn't required. Gabranth is resistant against confusion, petrification, blind and paralyze, leaving confusion and sleep open thus likely has to be prepared for them. He also has an innate 50% fire and dark resistance making gearing against these elements much easier.
Gabranth can W-/T-Cast all of his abilities but will lose his T-Cast after Turn 1. Still extremely nice to have on Turn 1 as it makes him an incredibly fast set-upper as a tank. This can be nice to use in fights with break gauges as Gabranth can T-Cast a 500% break damage ability on Turn 1.
In his normal state he's focusing a lot more on tanking, yet still has the ability to chain with both Stardust Ray and Bolting Strike, working well with Paladin Cecil or support other chainers such as Starlight Elena or Loren in Dark Visions. Both his chains scale with DEF, Spinning Blade increasing his provoke in case you lack passive provoke gear with a 4800% modifier and Sentence for a neat 8600% modifier, also increasing his LB gauge by 8 for each cast, making it much easier to get his LB.
His on-demand AoE cover is a big step up from old ones. The higher chance isn't too important, but the cover mitigation went up from a somewhat regular 60% or 70% mitigation up to an average 77.5%, which is much much higher. Pair that with his big stats and you have yourself a tank.
But Gabranth also offers a variety of damage mitigation buffs. You can either have an on-demand AoE 45% physical mitigation buff, which is great as a provoke tank working alongside a magic tank or three times per battle can unleash an AoE 1 turn 80% physical mitigation. Which also is really good for cover bypassing attacks, too.
If you're not happy with that, both his CD ability that also covers with a 6 turn cooldown and his LB, which you can easily fill up by himself, he offers an AoE 50% mitigation buff, which always is appreciated.
For additional support, both of his remaining CD abilities, Guardian Flame and Grounded Fortitude can be nice tools to have. Even though they can't be maintained due to their higher CD (5 / 6 turns) compared to the 4 turn buff timer, the effects themselves still stand out with either an AOE fire + dark resistance buff or an AoE 250% DEF/SPR buff, currently rivaled by Yoshikiri.
 

Brave Shift:

His Brave Shift is available on Turn 1 with an infinite duration while you can already turn back to normal the turn after. Do keep in mind though that you'll have to stay in his Normal Mode for 2 turns until you can Brave Shift again.
In his BS form, he loses 50% HP but gains some DEF and SPR in return. Due to his high mitigation and big stats you likely won't notice the drop in 50% HP. If you're facing humans, his innate 150% human killer will actually make a difference.
He keeps his break damage attack, his two previous chains as well as his AoE physical mitigation buff, but loses both his on-demand and CD cover as well as his 50% mitigations from the CD and Limit Burst.
In return, he focuses much more on offence and gains a permanent T-Cast, which might be handy if you go into short fights, apply the covers and then swap to either T-Cast support chain or focus a bit more on damage.
He also gains a Stardust Ray chain that isn't stuck with a 4800% modifier but instead bumps up to 9200%, later on 10200%. He also gains a Stardust Ray dark imbue for himself. Though losing some DEF off a weapon for an element isn't that bad.
Gabranth gained two new CD abilities.
One of them is available at Turn 3, is another Stardust Ray chain with an 10800% modifier that'll also increase the modifiers of his other main chains by 1000% and his 200% DEF buff chain by 2000% for 2 turns. It's a slight damage upgrade.
The second one is much more interesting. Remember Gladio? Yup, Gabranth has a 4 turn ST cover with a 70% mitigation on a 4 turn cooldown. It also buffs DEF/SPR by 200% and since Garland will be tanky anyway, even if you're using him as only a provoker, you could just use it on e.g. a frail mage.
His LB isn't as good as it was before. Even though the damage went up by almost double the amount, it's locked to dark damage and doesn't apply an AoE 50% mitigation, rather a ST 80% one.
 

How does he fare in the meta?

It's hard to say how good he fares. The way that would summarise it well is: an unnecessary sidegrade. As weird as it sounds.
Currently AoE physical tanks are not used much and dodge builds have been trivialised with STMRs, so getting a tank up to 100% dodge is quite easy. Of course you can do the same with him, too. But by then it's more important which unit can tank attacks that bypass everything or magic attacks that aren't yet blocked by a magic tank as well as obviously supportive aspects.
And even if Vaan isn't a tank by default, he can be built into an evade provoker. An evade provoker who also happens to be the best breaker in the game while having chains, too. So in Dark Visions, Vaan with proper set up would already be more slot efficient than Gabranth, though to be fair, Gabranth does bring a good touch of damage with him.
The damage aspects are definitely behind the meta by a good margin and won't age that well, but currently do make it easier to hit better DV rankings. In terms of damage that is. Vaan with another AR unit can already provide 100+ chain rankings whereas Gabranth can't.
His TMR is extremely unique with 50% DEF TDW, but as long as we only have him as the real DEF TDW user, there's no reason to use it on other units besides himself. His STMR can also be argued whether or not to be worse than Wilhelm's. You gain 500 HP and 10% HP but lose out on roughly 50 SPR in return. For phys eHP it's definitely better, but again, another sidegrade. His Vision Card is perfect for physical tanks or to slap onto your healer if needed. 800 base HP with 400% HP equals a 4000 HP increase as well as a bunch of DEF and DEF passives with the right gear. Definitely great for him.
 

Build + Maths:

Normal Build: https://ffbeEquip.com/builder.html?server=GL#246ce5b0-07df-11eb-b649-3b5a7868e9c3
Brave Shift Build: https://ffbeEquip.com/builder.html?server=GL#2a8801f0-07df-11eb-b649-3b5a7868e9c3

Gabranth -Neo Vision- Damage DEF post 200% buff: 4013 Assuming spark chains Rotation: [BS] Turn 1: Spinning Blade + Earth Splitting Darkness + Mist Blade [BS] Turn 2: Enrage x3 [BS] Turn 3: Guardian's Tenacity + Enrage x2 [BS] Turn 4: Enrage x3 [BS] Turn 1: 4013^2 x 48 x 3.556 + 4013^2 x 48 x 4 + 4013^2 x 120 x 4 x 1.6 = 18208790638 [BS] Turn 2: [ 4013^2 x 92 x 3.556 + 4013^2 x 92 x 2 x 4 ] x 2.2 = 37666594857 [BS] Turn 3: [ 4013^2 x 108 x 3.556 + 4013^2 x 102 x 2 x 4 ] x 2.2 = 42516706760 [BS] Turn 4: [ 4013^2 x 102 x 3.556 + 4013^2 x 102 x 2 x 4 ] x 2.2 = 41760789950 Average Turn 1-4: 35,038,220,551 -> 62% of Rain -Neo Vision-'s Damage ( 56,143,626,895 ) -> 61% of Cloud (FFVII REMAKE)'s Damage ( 57,334,002,032 ) -> 59% of NV Lasswell's Damage ( 58,610,034,955 ) -> 55% of NV Cloud's Damage ( 63,896,292,660 ) -> 51% of Awakened Dragon Akstar's Damage ( 69,099,512,095 ) 
 
Character Design: 9/10 Sprite: 10/10 Chainer: 5/10 Tank: 9/10 Trust Master Reward: 7/10 STMR: 9/10 Vision Card: 8/10 Arena: 6/10 Limit Burst: 8.5/10 Future Proof: 8/10 Dark Visions: 7/10 Free 2 Play: 9/10 Pay 2 Play: 7/10 Personal Rating: 8/10 Optimal Rating: 8/10
 
 

Conclusion

While I personally love Gabranth from his game, his looks and his kit, I can't say he's as important of a unit as you'd expect from the first NV tank. Of course he has merrits. He has a ton of mitigations in his kit, he has very useful support chains for meta units, he has Triple-Casting capabilities and outside of that W-Cast, which are big for physical tanks and is easy to gear. With STMRs he also is much easier to use, can easily be geared for evasion while maintaining high HP and SPR. He can also gain a ton of DEF through STMRs. But that won't bump up his damage to meta levels. Currently with tanks not needing upgrades, with physical AoE tanks being rarely used and provoke tank options being so incredibly good and slot efficient, Gabranth can find niches in the meta but is entirely skippable and doesn't add that NV powerspike you'd expect. I mean on many teams, a well geared Vaan will do better. Once we do need physical tanks though, especially if bosses can bypass evasion, he will be much much more valuable.
 
Gotta give him one thing: he looks awesome as heck.
 

Memel0rd out

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2020.09.27 18:36 ElenaSunshineMag How to avoid gaining weight during self-isolation

How to avoid gaining weight during self-isolation


Home mode has recently become the norm of our life, but for many, self-isolation began even earlier, and they have already felt its results for themselves. The prospect of losing shape and gaining weight is quite real for forced stay-at-home people. The reasons are obvious — there is a decrease in physical activity, and the immediate proximity of the refrigerator, and banal boredom. How to adapt to new conditions and learn to eat in a balanced way.
Let's look at the situation with optimism: we have to stay at home, but this time gives us a chance to calmly and without stress put the food scheme under control, while there are no distractions-trips to visit, delays at work, meals in a hurry and on the run, which have always served us as an excuse.
Otherwise, overeating becomes unavoidable simply because our entire life today is spent in dangerous proximity to the kitchen, that is, an uninterrupted source of spontaneous snacks. And this is a very dangerous thing. Remove seeds, nuts, and dried fruits. All this potentially useful, but high-calorie food imperceptibly adds to us kilograms if the level of activity decreases. It is clear that we are triggered by instinct-endlessly sending something into our mouth, we feel protected, and thus relieve stress. But try to put the computer away from food sources, the refrigerator or the buffet, and make a promise not to keep any food on the desktop. Then on the way to the kitchen, you will not only have time to take a couple of extra steps, but also think: "Am I really hungry? Or is it just an opportunity to change the image in front of your eyes?»
The other extreme — to make your working day on the remote almost abnormal, sit at the computer for twelve hours, and get meals by night raids into the kitchen. Do not give up your usual daily routine, try to eat Breakfast, lunch and dinner at the same time. For example, how your office routine was set up. Your body is already used to it and will thank you. Do not postpone the main meal later than three hours of the day, after our metabolism is not so active and does not have time to spend the calories received on something useful, and not put it in reserve.
And if you have never had enough time for Breakfast - finally teach yourself to have a full Breakfast, because it is the morning meal that triggers our metabolism. Love Breakfast at least because you can afford to eat more in the morning than in the evening. If you don't like life without coffee, then allow yourself a Cup of coffee between nine and eleven o'clock in the afternoon — so it doesn't disrupt the natural rhythms of sleep and wakefulness. But you should not abuse it — coffee dehydrates, and if you do not have an ideal climate control in your apartment, and this constantly pulls you to sleep, then you should not drink coffee, but ordinary water.
There is nothing wrong with allowing yourself to be distracted from work by eating. Only you should really be distracted, not typing with one hand on the keyboard, but watching the news on the screen with one eye. News is now coming in more and more disturbing, and anxiety and stress are a direct way to look at the screen. Arrange yourself two full-fledged snacks a day — a second Breakfast and an afternoon snack. A regime in which we eat five times a day every three hours is the most beneficial for our body. If you are not used to switching to this routine, then just spread out your lunch and dinner.
Turn each meal into a small ritual — get out beautiful dishes, decorate the dish, lay a napkin. No wonder they say that we eat with our eyes: grabbing a couple of cutlets from the pan, you will not even have time to understand what exactly and how much you have eaten.
https://elenasunshinemagazine.com/life/how-to-avoid-gaining-weight-during-self-isolation/
submitted by ElenaSunshineMag to u/ElenaSunshineMag [link] [comments]


2020.09.27 17:58 NFL_Prediction_Bot Predicting Lions Games 2020-21 Season Week 03

Week 03 - Sunday, 27SEP2020, 4:25pm

Detroit Lions @ Arizona Cardinals

Lions fan, coming in peace! I'm writing an article series where I predict the outcomes of Lions games using several methods, some of them logical, and some kinda bonkers. It was well-received last year, so this year I thought I would share the fun with our opponents as well! I hope you enjoy.
This season, man. We’re only two games in and it already feels like the mid-November doldrums of a normal season, when we usually come to terms with the fact that things really are going to turn out poorly after all. We had such high hopes after this offseason, too. And unfortunately for us, we’re out of town again this week, pitting our defense against another offensive powerhouse led by a Kyler Murray who is coming into his own.
Is there anything left to cling to? Any crumb of optimism? I guess we’ll find out if any method below actually picks Detroit.
For details about the methodology for these prediction approaches or an explanation of any rivalries, please see here.

Rivalry A: 'Cause I Ain't No Quartaback Girl

Prediction Method 1: Higher QB Rating Record: (1-1) / 50.0%
It’s painful to me that I happened to put the quarterback metrics first in the article. It was completely arbitrary, yet it has resulted in me, one of the Stafford faithful, having to come face-to-face with how his season has not started out the way we had hoped. He comes in at 22nd in the league for QB Rating, with a 55.2. Kyler Murray, on the other hand, is having a banger of a start. He could be seen balling out against the NFC-team-to-beat 49ers and a surprisingly competent Football Team defense, leading to a 5th-place ranking of 84.0.
The only saving grace for my mental health here is that I have Murray starting on my fantasy team. That gets immediately smacked down by having Stafford on my own fantasy bench this week, though.
Pick: Arizona Cardinals
Prediction Method 2: Higher Passer Rating Record: (1-1) / 50.0%
Unexpectedly, Stafford and Murray are right next to each other in Passer Rating rankings, coming in at the 24th and 25th spots in the league. Even more unexpectedly, Stafford is the higher of the two, with an 83.2 to Murray’s 83.1. You can’t get any closer than that with the Passer Rating decimal rounding, so by the very narrowest of margins, Mr. Matthew earns Detroit their first pick of the day.
Pick: Detroit Lions

Rivalry B: As, Of Course, Is Tradition

Prediction Method 3: Better Turnover Differential Record: (2-0) / 100.0%
Not only is Detroit’s defense completely underwater this year (and yet simultaneously on fire...don’t act like you’re not impressed), but the offense has been playing a bit sloppy and Stafford has thrown some interceptions on ill-advised passes. Whether he’s trying to force the ball through tough windows to pick up the team’s slack, or he’s simply got the yips, he and the defense have combined to give Detroit a differential of -2.
Arizona’s defense, on the other hand, has recovered two fumbles, and offset that by the offense throwing two interceptions. They come in at 0, which is good enough for the selection this week.
Pick: Arizona Cardinals
Prediction Method 4: Average Points Per Game Record: (1-1) / 50.0%
This one could be worse. I mean, spoiler alert, it still goes away from Detroit, but it’s by less than a touchdown. The Cardinals have earned 27.0 points per game, and the Lions are at 22.0.
What’s actually sad, though, is that this is an improvement from Detroit’s 2019 aggregate, which was 21.3. For reference, Arizona was at 22.6 last year. One of these teams managed to make a leap this year, at least.
Pick: Arizona Cardinals

Rivalry C: Every Now and Then

Prediction Method 5: Best 2019 Record Record: (2-0) / 100.0%
Some of you may have noticed that we seem to play the Cardinals an awful lot. We’ve played them seven out of the last eight years, because we both keep ending with the same rank in the division (often last). It was last place for all of us last year, though Arizona had a “better” last place finish at 5-10-1. That’s not much better than Detroit’s 3-12-1, but it kinda feels like a lot, especially considering how different their trajectories appear to be this year.
Pick: Arizona Cardinals
Prediction Method 6: Best Team History Record Record: (2-0) / 100.0%
Hey, we’re finally not up against a top-4 all-time record! It is another very old team with a lot of game history, though.
Detroit Lions: (562-672-33) / 45.7%
Arizona Cardinals: (560-763-41) / 42.6%
The Cardinals may have a lot of history, but not all of it is stuff they’d want to revisit. It often feels like our Lions are a bottom-tier team in this league, but it could be worse in the long, long, long, long run.
Pick: Detroit Lions

Rivalry D: Upper Management vs The Union

Prediction Method 7: More Experienced Coaching Staff Record: (1-1) / 50.0%
Lions:
Matt Patricia: 2 years as a head coach Darrell Bevell: 14 years as an offensive coordinator Cory Undlin: 0 years as an defensive coordinator Brayden Coombs: 0 years as a special teams coordinator Total: 16 years
Yadda yadda, Bevell has all the years, thank you Bevell, moving on.
Cardinals:
Kliff Kingsbury: 1 year as a head coach Tom Clements: 6 years as an offensive coordinator* Vance Joseph: 2 years as an defensive coordinator Derius Swinton II: 5 years as a special teams coordinator* Total: 14 years
Kingsbury was a head coach for 5 years before his stint in Arizona, but per the documented methodology, if it isn’t in the NFL then it doesn’t count for this pick. Tom Clements gets an asterisk because Kingsbury runs the offense while Clements is the “passing game coordinator”. All but 1 year of his experience is indeed as an offensive coordinator, though. And Derius Swinton II gets an asterisk for being the team’s…“assistant special teams coach”? I counted his previous years in that role on other teams, since that’s what he does now to contribute to Arizona’s success. I guess. Dammit, Arizona, why can’t you just use normal staff titles?
Whatever. Detroit’s staff has more years, once again because of Bevell, who is really shouldering a lot of the burden in actual games as well.
Pick: Detroit Lions
Prediction Method 8: More NFL Top 100 Players Record: (2-0) / 100.0%
Lions
¯\_(ツ)_/¯
Cardinals
8) DeAndre Hopkins, WR 15) Chandler Jones, OLB 69) Larry Fitzgerald, WR 90) Kyler Murray, QB 97) Budda Baker, FS
Hopkins is officially the highest Top 100 player we’ve had to face yet, toppling Aaron Rodgers last week (who was ranked 16th). That’s even better for my fantasy team starting Kyler Murray, but bloody hell it makes it rough as a Lions fan. Then Chandler Jones comes in and also beats out Rodgers, followed by Larry Fitzgerald with the funny number, Kyler Murray who is even better than he was when he ranked 90th (see also: NFL_Prediction_Bot’s fantasy team), and Budda Baker just for good measure.
It’s really sinking in that this will likely be a very rough Sunday.
Pick: Arizona Cardinals

Rivalry E: It's Just A Game

Prediction Method 9: Madden 21 Simulation Record: (2-0) / 100.0%
This one stayed reasonably even for a while. Arizona did get out to a 7-0 lead fairly early in the game, but both defenses were able to hold their ground after that. Then...Arizona scored another touchdown with less than a minute to go in the first half. They kept that pressure on, eventually earning themselves a 24-0 lead. Detroit did get into the endzone eventually, but failed a two-point conversion to dial up a score of 24-6. One more field goal gets us to our final score of 27-6.
Now go watch the actual stream for some good times with Pride of Detroit’s Jeremy Reisman.
Pick: Arizona Cardinals
Prediction Method 10: Tecmo Super Bowl Simulation Record: (1-1) / 50.0%
Shockingly, Arizona's first drive of the game was stopped short by back-to-back sacks. Less surprisingly, Detroit's first drive was also stopped short by back-to-back sacks. I also failed to be surprised by the result of the next drive, a touchdown pass to a wide open DeAndre Hopkins.
Moving forward, both defenses continued to do well. A rain of sacks brought Matthew Stafford to the ground just as it brought the offense to a grinding halt, but a key sack in the other direction ended a dangerous Cardinals drive, and an interception nixed an otherwise frightening attempt for Kyler Murray to score just before the half ended. We enter halftime for a low-scoring game at 7-0 Cardinals.
Detroit got the ball to start the second half, and they shifted their momentum. An incredible leaping catch by Kenny Golladay followed by a long run got them to the 5-yard line. The jump actually pulled up an animation that I had never seen before in Tecmo Super Bowl, if that illustrates exactly how impressive of a catch it was. On the very next play, Kerryon Johnson got into the endzone without much trouble, bringing us to a tied 7-7 game.
Arizona's next drive suffered from some bad luck - while they hopped methodically down the field into the Lions' territory, two downs were wasted on well-thrown balls dropped by wide open receivers. The subsequent 40ish-yard field goal attempt went wide, wide left. Detroit turned that around to score on the very next play with a reception by Marvin Jones, taking the lead at 14-7 Lions at the end of the 3rd.
The lead doesn't last long, however, as Arizona got revenge in just one deeeeeeep throw to an unstoppable DeAndre Hopkins. Detroit's attempt to return fire ended in the red zone, though Prater's leg was enough to jump ahead again at 17-14 Lions. Arizona starts their drive with 2 minutes left in the game, but they only need 59 seconds for Hopkins to find the endzone yet again on another deep pass with no defenders nearby. By the time the kickoff return is completed, Detroit only has 30 seconds to dash back into "upset" territory. Oddly, their chosen gameplan is to call "run, run, pass", which burns up too much time and ends the game. Why would somebody do that when the pressure is on? Why would somebody insist on running the ball when it isn't conducive to goals in the moment? Why would a coach refuse to adapt to the changing situations of a game? Man, video games can be so unrealistic. /s
Final score, 21-17 Cardinals
Pick: Arizona Cardinals

Rivalry F: Going To The Dogs

Prediction Method 11: Fen's Pick Record: (0-2) / 0.0%
For the first time this season, Fen has elected to pick against Detroit. Is she simply changing things up, or is this a pragmatic choice with the writing on the wall?
Pick: Arizona Cardinals
Prediction Method 12: Elena's Pick Record: (2-0) / 100.0%
Elena, on the other hand, continues what she’s been doing. Namely, consistently picking against the Lions. I mean, if it’s working, keep doing it, right? Smart dog.
Pick: Arizona Cardinals

Rivalry G: This Was A Terrible Idea

Prediction Method 13: My Wife's Pick Record: (1-1) / 50.0%
“Hey hon, Lions/Cardinals...who are you picking to win this week?”
“Cardinals. The Lions are trash this year. I’m so sad about it.”
Pick: Arizona Cardinals
Prediction Method 14: My Mother’s Pick Record: (1-1) / 50.0%
“What’s your pick for this week? Lions in Arizona up against the Cardinals.”
“[long pause] Lions.”
“Okay, and why’s that?”
“Well, I don’t really know Arizona’s team, at all, so I guess I’m just gonna hope that they’re mediocre and that we can actually beat them. I knew last week that Green Bay had a good record, so that’s why I voted against Detroit, but since I don’t know Arizona, that could be because they don’t have a lot of big wins, so maybe Detroit can stand a chance against them.”
Pick: Detroit Lions

Rivalry H: Money, Meet Mouth

Prediction Method 15: OddsShark Forecast Record: (2-0) / 100.0%
I can’t say I blame them, but OddsShark has got this one heavily bent toward the home team, with a predicted score of 35.5 - 12.6 for Arizona. That’s nasty (though probably only half as nasty as watching the actual game will probably be for any Lions fans).
Pick: Arizona Cardinals
Prediction Method 16: My Pick Record: (1-1) / 50.0%
Do I even need to spell it out? This is going to be a painful week. Frankly, my wife and I are probably going to watch the Seahawks/Cowboys game instead. Don’t get me wrong, I’ll still be wearing my Lions hoodie and football socks (as is my tradition for away games), but I just think I’ll have a more fun afternoon watching not-Detroit. Mark me down for a Cardinals prediction, because our defense is trash right now, and even with Golladay back I don’t think we can win a shootout against Kyler Murray and DeAndre Goddamn Hopkins.
Pick: Arizona Cardinals

Unrivaled Methods

Prediction Method 17: A Literal Coin Flip Record: (1-1) / 50.0%
Am I crazy or is this just a really good-looking coin? That shine, the image in relief. And it also has hope in the team it represents, as it should. Good purchase.
Pick: Detroit Lions
Prediction Method 18: Honolulu Blue Kool-Aid Record: (0-2) / 0.0%
WHO GIVES A SHIT ABOUT 2-0 STARTS, 0-2 STARTS, OR DEANDRE HOPKINS? YOU CAN’T PLAY GOOD FOOTBALL LIVING IN THE DESERT. IT’S SCIENCE. IN FACT, IT’S TO OUR ADVANTAGE THAT IT’S AN AWAY GAME THIS TIME AROUND. REMEMBER LAST YEAR, HOW WE ENDED UP TYING? THAT WAS IN DETROIT. WE WERE EVENLY MATCHED WHEN THE ARIZONA PLAYERS WERE ACTUALLY FUCKING HYDRATED. THIS TIME AROUND WE’RE GOING TO TACKLE THEM AND THEY’LL JUST CRUMBLE INTO DUST LIKE F-F-F-FUCKING PROFESSOR QU-QUIRRELL IN HARRY POTTER’S HANDS.
WHAT YOU REALLY WANT TO DO IN THE DESERT IS GO ALL CACTUS-MODE. HURT THEM RIGHT BACK WHENEVER THEY TOUCH YOU. AND ALSO HOLD ONTO YOUR WATER. I’VE BEEN TOLD THAT CACTUS JUICE IS THE QUENCHIEST.
EITHER THAT OR CAMEL MODE, I GUESS, BUT SPITTING IS MORE OF BASEBALL’S THING AND I DON’T WANT TO GET A YOUTUBE COPYRIGHT STRIKE OR WHATEVER BULLSHIT THE BIG COMPANIES ARE DOING TO HARASS SMALL CREATORS THESE DAYS.
POINT IS, LIONS LIVE IN THE SAVANNAH, WHICH IS KIND OF DESERT-Y BUT WITH DRY GRASS ADDED. AND CARDINALS, WHICH ARE AN ACTUAL NORTH-AMERICAN BIRD, ONLY BARELY LIVE IN ARIZONA. THEY WON’T BE ABLE TO SURVIVE LONG ENOUGH TO PLAY FOOTBALL. I SAW A STUDY ABOUT IT ON FACEBOOK ONCE.
Pick: Detroit Lions

Summary

Raw Prediction: Arizona Cardinals (6 for Detroit Lions, 12 for Arizona Cardinals) Raw Prediction record: (1-1) / 50.0%
Weighted Prediction: Arizona Cardinals (3.0 for Detroit Lions, 8.5 for Arizona Cardinals) Weighted Prediction record: (1-1) / 50.0%
Every week it will get increasingly likely that the Weighted Prediction may break away from the Raw Prediction, but it is not this day, and once again I can’t really blame it. I don’t think any of us are expecting a miracle today. Fingers crossed for one, perhaps, but actual expectations are low. Best of luck to our boys in Honolulu Blue, but I will be downright shocked if this game ends well for us.
submitted by NFL_Prediction_Bot to AZCardinals [link] [comments]


2020.09.27 17:54 NFL_Prediction_Bot Predicting Lions Games 2020-21 Season Week 03

Week 03 - Sunday, 27SEP2020, 4:25pm

Detroit Lions @ Arizona Cardinals

This season, man. We’re only two games in and it already feels like the mid-November doldrums of a normal season, when we usually come to terms with the fact that things really are going to turn out poorly after all. We had such high hopes after this offseason, too. And unfortunately for us, we’re out of town again this week, pitting our defense against another offensive powerhouse led by a Kyler Murray who is coming into his own.
Is there anything left to cling to? Any crumb of optimism? I guess we’ll find out if any method below actually picks Detroit.
For details about the methodology for these prediction approaches or an explanation of any rivalries, please see here.

Rivalry A: 'Cause I Ain't No Quartaback Girl

Prediction Method 1: Higher QB Rating Record: (1-1) / 50.0%
It’s painful to me that I happened to put the quarterback metrics first in the article. It was completely arbitrary, yet it has resulted in me, one of the Stafford faithful, having to come face-to-face with how his season has not started out the way we had hoped. He comes in at 22nd in the league for QB Rating, with a 55.2. Kyler Murray, on the other hand, is having a banger of a start. He could be seen balling out against the NFC-team-to-beat 49ers and a surprisingly competent Football Team defense, leading to a 5th-place ranking of 84.0.
The only saving grace for my mental health here is that I have Murray starting on my fantasy team. That gets immediately smacked down by having Stafford on my own fantasy bench this week, though.
Pick: Arizona Cardinals
Prediction Method 2: Higher Passer Rating Record: (1-1) / 50.0%
Unexpectedly, Stafford and Murray are right next to each other in Passer Rating rankings, coming in at the 24th and 25th spots in the league. Even more unexpectedly, Stafford is the higher of the two, with an 83.2 to Murray’s 83.1. You can’t get any closer than that with the Passer Rating decimal rounding, so by the very narrowest of margins, Mr. Matthew earns Detroit their first pick of the day.
Pick: Detroit Lions

Rivalry B: As, Of Course, Is Tradition

Prediction Method 3: Better Turnover Differential Record: (2-0) / 100.0%
Not only is Detroit’s defense completely underwater this year (and yet simultaneously on fire...don’t act like you’re not impressed), but the offense has been playing a bit sloppy and Stafford has thrown some interceptions on ill-advised passes. Whether he’s trying to force the ball through tough windows to pick up the team’s slack, or he’s simply got the yips, he and the defense have combined to give Detroit a differential of -2.
Arizona’s defense, on the other hand, has recovered two fumbles, and offset that by the offense throwing two interceptions. They come in at 0, which is good enough for the selection this week.
Pick: Arizona Cardinals
Prediction Method 4: Average Points Per Game Record: (1-1) / 50.0%
This one could be worse. I mean, spoiler alert, it still goes away from Detroit, but it’s by less than a touchdown. The Cardinals have earned 27.0 points per game, and the Lions are at 22.0.
What’s actually sad, though, is that this is an improvement from Detroit’s 2019 aggregate, which was 21.3. For reference, Arizona was at 22.6 last year. One of these teams managed to make a leap this year, at least.
Pick: Arizona Cardinals

Rivalry C: Every Now and Then

Prediction Method 5: Best 2019 Record Record: (2-0) / 100.0%
Some of you may have noticed that we seem to play the Cardinals an awful lot. We’ve played them seven out of the last eight years, because we both keep ending with the same rank in the division (often last). It was last place for all of us last year, though Arizona had a “better” last place finish at 5-10-1. That’s not much better than Detroit’s 3-12-1, but it kinda feels like a lot, especially considering how different their trajectories appear to be this year.
Pick: Arizona Cardinals
Prediction Method 6: Best Team History Record Record: (2-0) / 100.0%
Hey, we’re finally not up against a top-4 all-time record! It is another very old team with a lot of game history, though.
Detroit Lions: (562-672-33) / 45.7%
Arizona Cardinals: (560-763-41) / 42.6%
The Cardinals may have a lot of history, but not all of it is stuff they’d want to revisit. It often feels like our Lions are a bottom-tier team in this league, but it could be worse in the long, long, long, long run.
Pick: Detroit Lions

Rivalry D: Upper Management vs The Union

Prediction Method 7: More Experienced Coaching Staff Record: (1-1) / 50.0%
Lions:
Matt Patricia: 2 years as a head coach Darrell Bevell: 14 years as an offensive coordinator Cory Undlin: 0 years as an defensive coordinator Brayden Coombs: 0 years as a special teams coordinator Total: 16 years
Yadda yadda, Bevell has all the years, thank you Bevell, moving on.
Cardinals:
Kliff Kingsbury: 1 year as a head coach Tom Clements: 6 years as an offensive coordinator* Vance Joseph: 2 years as an defensive coordinator Derius Swinton II: 5 years as a special teams coordinator* Total: 14 years
Kingsbury was a head coach for 5 years before his stint in Arizona, but per the documented methodology, if it isn’t in the NFL then it doesn’t count for this pick. Tom Clements gets an asterisk because Kingsbury runs the offense while Clements is the “passing game coordinator”. All but 1 year of his experience is indeed as an offensive coordinator, though. And Derius Swinton II gets an asterisk for being the team’s…“assistant special teams coach”? I counted his previous years in that role on other teams, since that’s what he does now to contribute to Arizona’s success. I guess. Dammit, Arizona, why can’t you just use normal staff titles?
Whatever. Detroit’s staff has more years, once again because of Bevell, who is really shouldering a lot of the burden in actual games as well.
Pick: Detroit Lions
Prediction Method 8: More NFL Top 100 Players Record: (2-0) / 100.0%
Lions
¯\_(ツ)_/¯
Cardinals
8) DeAndre Hopkins, WR 15) Chandler Jones, OLB 69) Larry Fitzgerald, WR 90) Kyler Murray, QB 97) Budda Baker, FS
Hopkins is officially the highest Top 100 player we’ve had to face yet, toppling Aaron Rodgers last week (who was ranked 16th). That’s even better for my fantasy team starting Kyler Murray, but bloody hell it makes it rough as a Lions fan. Then Chandler Jones comes in and also beats out Rodgers, followed by Larry Fitzgerald with the funny number, Kyler Murray who is even better than he was when he ranked 90th (see also: NFL_Prediction_Bot’s fantasy team), and Budda Baker just for good measure.
It’s really sinking in that this will likely be a very rough Sunday.
Pick: Arizona Cardinals

Rivalry E: It's Just A Game

Prediction Method 9: Madden 21 Simulation Record: (2-0) / 100.0%
This one stayed reasonably even for a while. Arizona did get out to a 7-0 lead fairly early in the game, but both defenses were able to hold their ground after that. Then...Arizona scored another touchdown with less than a minute to go in the first half. They kept that pressure on, eventually earning themselves a 24-0 lead. Detroit did get into the endzone eventually, but failed a two-point conversion to dial up a score of 24-6. One more field goal gets us to our final score of 27-6.
Now go watch the actual stream for some good times with Pride of Detroit’s Jeremy Reisman.
Pick: Arizona Cardinals
Prediction Method 10: Tecmo Super Bowl Simulation Record: (1-1) / 50.0%
Shockingly, Arizona's first drive of the game was stopped short by back-to-back sacks. Less surprisingly, Detroit's first drive was also stopped short by back-to-back sacks. I also failed to be surprised by the result of the next drive, a touchdown pass to a wide open DeAndre Hopkins.
Moving forward, both defenses continued to do well. A rain of sacks brought Matthew Stafford to the ground just as it brought the offense to a grinding halt, but a key sack in the other direction ended a dangerous Cardinals drive, and an interception nixed an otherwise frightening attempt for Kyler Murray to score just before the half ended. We enter halftime for a low-scoring game at 7-0 Cardinals.
Detroit got the ball to start the second half, and they shifted their momentum. An incredible leaping catch by Kenny Golladay followed by a long run got them to the 5-yard line. The jump actually pulled up an animation that I had never seen before in Tecmo Super Bowl, if that illustrates exactly how impressive of a catch it was. On the very next play, Kerryon Johnson got into the endzone without much trouble, bringing us to a tied 7-7 game.
Arizona's next drive suffered from some bad luck - while they hopped methodically down the field into the Lions' territory, two downs were wasted on well-thrown balls dropped by wide open receivers. The subsequent 40ish-yard field goal attempt went wide, wide left. Detroit turned that around to score on the very next play with a reception by Marvin Jones, taking the lead at 14-7 Lions at the end of the 3rd.
The lead doesn't last long, however, as Arizona got revenge in just one deeeeeeep throw to an unstoppable DeAndre Hopkins. Detroit's attempt to return fire ended in the red zone, though Prater's leg was enough to jump ahead again at 17-14 Lions. Arizona starts their drive with 2 minutes left in the game, but they only need 59 seconds for Hopkins to find the endzone yet again on another deep pass with no defenders nearby. By the time the kickoff return is completed, Detroit only has 30 seconds to dash back into "upset" territory. Oddly, their chosen gameplan is to call "run, run, pass", which burns up too much time and ends the game. Why would somebody do that when the pressure is on? Why would somebody insist on running the ball when it isn't conducive to goals in the moment? Why would a coach refuse to adapt to the changing situations of a game? Man, video games can be so unrealistic. /s
Final score, 21-17 Cardinals
Pick: Arizona Cardinals

Rivalry F: Going To The Dogs

Prediction Method 11: Fen's Pick Record: (0-2) / 0.0%
For the first time this season, Fen has elected to pick against Detroit. Is she simply changing things up, or is this a pragmatic choice with the writing on the wall?
Pick: Arizona Cardinals
Prediction Method 12: Elena's Pick Record: (2-0) / 100.0%
Elena, on the other hand, continues what she’s been doing. Namely, consistently picking against the Lions. I mean, if it’s working, keep doing it, right? Smart dog.
Pick: Arizona Cardinals

Rivalry G: This Was A Terrible Idea

Prediction Method 13: My Wife's Pick Record: (1-1) / 50.0%
“Hey hon, Lions/Cardinals...who are you picking to win this week?”
“Cardinals. The Lions are trash this year. I’m so sad about it.”
Pick: Arizona Cardinals
Prediction Method 14: My Mother’s Pick Record: (1-1) / 50.0%
“What’s your pick for this week? Lions in Arizona up against the Cardinals.”
“[long pause] Lions.”
“Okay, and why’s that?”
“Well, I don’t really know Arizona’s team, at all, so I guess I’m just gonna hope that they’re mediocre and that we can actually beat them. I knew last week that Green Bay had a good record, so that’s why I voted against Detroit, but since I don’t know Arizona, that could be because they don’t have a lot of big wins, so maybe Detroit can stand a chance against them.”
Pick: Detroit Lions

Rivalry H: Money, Meet Mouth

Prediction Method 15: OddsShark Forecast Record: (2-0) / 100.0%
I can’t say I blame them, but OddsShark has got this one heavily bent toward the home team, with a predicted score of 35.5 - 12.6 for Arizona. That’s nasty (though probably only half as nasty as watching the actual game will probably be for any Lions fans).
Pick: Arizona Cardinals
Prediction Method 16: My Pick Record: (1-1) / 50.0%
Do I even need to spell it out? This is going to be a painful week. Frankly, my wife and I are probably going to watch the Seahawks/Cowboys game instead. Don’t get me wrong, I’ll still be wearing my Lions hoodie and football socks (as is my tradition for away games), but I just think I’ll have a more fun afternoon watching not-Detroit. Mark me down for a Cardinals prediction, because our defense is trash right now, and even with Golladay back I don’t think we can win a shootout against Kyler Murray and DeAndre Goddamn Hopkins.
Pick: Arizona Cardinals

Unrivaled Methods

Prediction Method 17: A Literal Coin Flip Record: (1-1) / 50.0%
Am I crazy or is this just a really good-looking coin? That shine, the image in relief. And it also has hope in the team it represents, as it should. Good purchase.
Pick: Detroit Lions
Prediction Method 18: Honolulu Blue Kool-Aid Record: (0-2) / 0.0%
WHO GIVES A SHIT ABOUT 2-0 STARTS, 0-2 STARTS, OR DEANDRE HOPKINS? YOU CAN’T PLAY GOOD FOOTBALL LIVING IN THE DESERT. IT’S SCIENCE. IN FACT, IT’S TO OUR ADVANTAGE THAT IT’S AN AWAY GAME THIS TIME AROUND. REMEMBER LAST YEAR, HOW WE ENDED UP TYING? THAT WAS IN DETROIT. WE WERE EVENLY MATCHED WHEN THE ARIZONA PLAYERS WERE ACTUALLY FUCKING HYDRATED. THIS TIME AROUND WE’RE GOING TO TACKLE THEM AND THEY’LL JUST CRUMBLE INTO DUST LIKE F-F-F-FUCKING PROFESSOR QU-QUIRRELL IN HARRY POTTER’S HANDS.
WHAT YOU REALLY WANT TO DO IN THE DESERT IS GO ALL CACTUS-MODE. HURT THEM RIGHT BACK WHENEVER THEY TOUCH YOU. AND ALSO HOLD ONTO YOUR WATER. I’VE BEEN TOLD THAT CACTUS JUICE IS THE QUENCHIEST.
EITHER THAT OR CAMEL MODE, I GUESS, BUT SPITTING IS MORE OF BASEBALL’S THING AND I DON’T WANT TO GET A YOUTUBE COPYRIGHT STRIKE OR WHATEVER BULLSHIT THE BIG COMPANIES ARE DOING TO HARASS SMALL CREATORS THESE DAYS.
POINT IS, LIONS LIVE IN THE SAVANNAH, WHICH IS KIND OF DESERT-Y BUT WITH DRY GRASS ADDED. AND CARDINALS, WHICH ARE AN ACTUAL NORTH-AMERICAN BIRD, ONLY BARELY LIVE IN ARIZONA. THEY WON’T BE ABLE TO SURVIVE LONG ENOUGH TO PLAY FOOTBALL. I SAW A STUDY ABOUT IT ON FACEBOOK ONCE.
Pick: Detroit Lions

Summary

Raw Prediction: Arizona Cardinals (6 for Detroit Lions, 12 for Arizona Cardinals) Raw Prediction record: (1-1) / 50.0%
Weighted Prediction: Arizona Cardinals (3.0 for Detroit Lions, 8.5 for Arizona Cardinals) Weighted Prediction record: (1-1) / 50.0%
Every week it will get increasingly likely that the Weighted Prediction may break away from the Raw Prediction, but it is not this day, and once again I can’t really blame it. I don’t think any of us are expecting a miracle today. Fingers crossed for one, perhaps, but actual expectations are low. Best of luck to our boys in Honolulu Blue, but I will be downright shocked if this game ends well for us.
submitted by NFL_Prediction_Bot to detroitlions [link] [comments]


2020.09.25 22:43 TaskForce333 Guys THIS is a modification that I mande some time ago in a Zombies mode music, the name os on the vídeo, but ir youre looking tho te original, search on YT with the name "Elena Siegman, I want so much THIS MODE again in CoD MOBILE, and I Hope with the time, play Verruckt on mobile

Guys THIS is a modification that I mande some time ago in a Zombies mode music, the name os on the vídeo, but ir youre looking tho te original, search on YT with the name submitted by TaskForce333 to CallOfDutyMobile [link] [comments]


2020.09.25 18:40 jaymiracles Elena Pog Easy 4-5 man OTK. (Reload Button / Lazy Mode Friendly)

4 Man Team 1: 1. Regis (w/TMR) - T-cast: dispel + CD stat buff + CD killer buff. 2. DoD Vanille - CD imbue + CD imperil/break). 3. NV DPS - 3x chain. 4. NV DPS - 3x chain.
4 Man Team 2: 1. Vaan / Machina - dispel + break + imperil fire. 2. Regis - CD stat buff + CD killer buff. 3. NV Rain - Fire imbue to other DPS + 2x SR chain. 4. NV DPS - 3x SR chain.
5 Man Team (flexible): 1. Vaan / Machina / NV Loren - dispel + break. (+ fire/Ice/Lightning/Wind/Light imperil if imbuer can’t provide). 2. Regis - CD stat buff + CD killer buff + (w/TMR: LB gauge fill if imbuer is Ignacio). 3. Imbuer - literally any AOE or 2x ST imbuer that can also imperil if the breaker can’t provide the imperil. Refer to the wiki for a list of imbuers. 4. NV DPS - 3x chain. 5. NV DPS - 3x chain.
Notes: 1. Regis is the star of almost every Challenge of the Brave so far in my team (for the killer buffs). But he is dispensable for a normal AOE 200%+ stat buffer. It may not be an OTK, but it’s still lazy mode friendly. 2. You can use elemental weapons instead of imbuers. 3. If you can’t OTK with 2 or 3 DPS, bring a a full evade physical cover tank and cover on T1. No attack will land on your party whatsoever. 4. If you don’t use NV DPS or you use older breakers, you may take a few extra turns, but it’s still lazy mode friendly.
I know most of us don’t struggle with these challenges in general, but I hope this helps someone out there.
submitted by jaymiracles to FFBEblog [link] [comments]


2020.09.22 22:34 Memel0rdFFBE Unit Review: Yoshikiri (Final Fantasy Brave Exvius)

A shinobi and the Warrior of the Golden Crystal who appears in "Fundamental Forces," a graphic novel popular throughout the whole of Paladia. After Elena, the Warrior of the Azure Crystal, rescues him from certain peril, he vows to fight by her side forevermore. Now able to carry on as a shinobi thanks to the newly ignited spark within his heart, he sets off on a journey with Elena to protect the world.
Good Tuesday! Hope you've been active today!
One month left and then I'll turn 22, on the way of becoming a geezer. But today is not that day but the day of Yoshi's review. He's been talked about a lot and I've seen a ton of different hottakes on him. What's yours?

Unit Review: NV Yoshikiri Yoshikiri Yoshikiri (BS) by Memel0rd

 
Trust Master Reward : Seilan Shuriken (Throwing Weapon) - 40 ATK, 120 SPR, 40% SPR
STMR : Spirit of the Shinobi (Materia) - 80% SPR, 25% SPR TDH
Vision Card : Virtual Training: Lvl 1-10: 50~100 SPR Lvl 4: 20% SPR Lvl 7: Ribbon Lvl 10: 25% SPR TDH
 

Overview:

When I'm talking about Yoshi, I'm not referring to Yoshi from Mario, even though the resemblence might strike you.
Yoshi's base stats are good, mostly shining with his oustandingly high SPR, while his HP and DEF are pretty good, too. Doesn't matter a ton in this form as we'll build for support anyway, so it's fine. His passives are quite mediocre though. 50% HP, 90% DEF and 160% SPR in total with his TMR equipped could be better but as a support the HP is quite easy to fix up. And hey, can't forget to mention his awesome 25% SPR TDH, better not overdo it. His 75% human / machine killer in his normal form is pretty irrelevant, but with his innate 30% phys evasion and stuff like CG Vaan's STMR can be turned into an auto-provoke evader.
Yoshi can W-/T-Cast all of his abilities, though his access to T-Cast is limited to the start of the fight and after using one of his CD abilities, which funnily is also a really good one to start a fight with. With a whopping 7000 HP barrier and break, stop and charm immunity for 5 turns while maintaining your T-Cast afterwards for 3 turns? Great stuff. Due to the 5 turn cooldown you won't be able to maintain it.
Soaking up damage early on is one of the twenty different themes Yoshi goes for. For one turn you can mitigate all incoming physical damage by 50%, making it one of the strongest phys mitigations we have. Also 15% against human. Need more protection against physical attacks? Give him another CD ability with a 5 turn cooldown! An AoE double mirage for everyone! That's not enough for you? Take that 230% all stat buff on top of that! So if you really have a turn where you get overwhelmed by physical damage... well... 7000 HP barrier, 50% phys mitigation, 230% all stat buff and double mirage? To be fair, it's extremely overkill.
Wait... oh my god yes, you're so right, that's just not enough. Our tank needs MORE PHYSICAL MITIGATION. On a 10 turn cooldown you can give your tank a tiny amount of physical mitigation for one turn. How much? 90%! Seriously, it's overkill. It also costs your entire LB gauge. Good chance you really don't use it at all.
What isn't overkill is his AoE 30% HP reraise. I mean yes, it's a reraise but the amount of HP is so low that it's quite likely that if bosses attack consecutively, your unit(s) will die again. And frankly it's sad to say that this costs half his LB gauge. We're not getting introduced to Reraise. We had strong reraises 2 years ago.
But worry not, he also has stuff for offence and even though his Brave Shfit form does a better job at it, you can't multi-cast between forms in the same turns. And for that, his ST ice / water imbue can be neato. It also grants an AoE 120% ice or water resistance buff, which confused most of us at first because that's a huge resistance buff. Normally we have these as imperils.
In Dark Visions it's important to gear for the proper killer and having an AoE 110% human killer buff on-demand and seeing as humans are common in DV this is nice. And it's not only limited to physical killers, it buffs for both damage types! You can also chain with Bolting Strike on him but it's an AoE chain, which can be an issue on occasion, but if you work with LB finishers that can only cast once, it's fine. Also fills 3~6 LB per turn for a total of 9-18.
Yoshi's normal grandis ability is an AoE 50% LB damage buff, which for a Grandis ability is weaksauce stuff as we have 50% LB damage buffs on many others and I have to correct myself from last week's review, we also have sources of 100% LB damage with units such as NV Rain's Limit Burst.
His Limit Burst is very unique and the reason why you won't use his 90% phys mitigation almost ever. With an AoE 250% all stat buff, the break, stop and charm resistance and an actually strong 85% all ele resistance buff is unique in the sense of having the highest AoE stat buffs with the highest all ele resistance buff that lasts not only a turn but 5! Easily maintainable, too, due to the 5 turn duration.  

Brave Shift:

You know, how do we hype up a support unit? Right! Make them enter SSJ state for... what reason?
His BS form lasts infinitely and is available at Turn 1, but swapping isn't fully supported, which is sad as it would've made him a lot more versatile. You have to stay 2 turns in his BS form after swapping and if you swap back, you have to stay 3 turns in his normal form.
I mean, to be fair, not only does his SPR go up by a tad but he gains to decently strong SPR scaling chains with phys mechanics. All of his chains share the Bolting Strike family, which you can pair with a variety of other supports, such as MM Xon, SS Machina or can even pair him up with other mages such as BB Rem or WC Ace as both will hit the enemy's SPR and even though Yoshi's damage compared to our NV options is low, compared to the two 7* mages it's still strong. His on-demand chain has a 9000% modifier and 10000% after his LB. The only reason why he isn't really competitive in terms of damage is his design choice. They could've given him SPR TDW similar to Chocobo Fina and the 6x chain cap or just higher SPR TDH. Sadly, an innate 25% SPR TDH doesn't do anything.
In this form his 75% human and machine killer are actually useful, but his human physical mitigation and killer buffs swap from human to.... you guessed it, machine! So you have killers for both machine and human and while those killer numbers aren't necessarily as high as what MM Xon is able to steal, you also don't have to slot in another unit to actually steal them from.
Yoshi also does a great job supporting you against ice / water weak stages and trials. I mean he has an on-demand AoE 120% imperil + AoE imbue + 15% elemental damage boost for the specific element. They also chain at the same time, but once again, only AoE, which can be bothersome if you have multi-cast finishers.
You know what was super good? An AoE 30% HP Reraise on a 3 turn cooldown that costs half your LB gauge. What's even better? A ST 250% stat buff that costs 19 LB crysts. Also buffs his own SPR by 300%, but I wouldn't spend 19 crysts for that.
His Grandis ability makes him truly unique though. A one time AoE 150% LB damage buff that lasts a turn. Now, currently it does extremely well on AD Akstar, so if you're using him, then Yoshi can be a massive powerspike for you. But most other NV units currently and in the future will have their own LB damage buff, even if it's only 100%. Both NV clouds have them, Tifa has an even stronger one. The upcoming NVA Loren can make great use of it, too, and despite being TDW can deal nutty damage with a TDH build.
His BS LB isn't as exciting as it combines several aspects of his kit just worse. 50% LB damage buff, 100% human / machine killer buff and some damage. Eh. I'd much rather use his normal mode LB.
 

How does he fare in the meta?

Yoshi fares semi-well.
He's a support unit that is heavily directed towards FTKO strategies or supporting you in Dark Visions and as a support, to make it into DV parties over another essential Damage Dealer, you have to bring a lot to the table that makes it worth it. Hence why MM Xon is such a big damage boost in many cases for the ability to steal 150~200% killer buffs that make already strong finishers absolutely ridiculous.
Yoshi works extremely well in ice / water stages that are machine or human types, but that's extremely rare. Last DV had a total of seven stages with one being water / ice weak that's also human, so who knows. Give us Dark Ramuh again and you'll a happy boy. Seriously though, in physical stages against human / machines he works pretty well alongside finishers that only cast once, even if his LB damage isn't being used.
He also works well on physical stages that favour ice / water damage for his AoE imbue, which can make it easier to bring 3-4 damage dealers without having to worry about imbues.
Even though it's not an extremely accurate comparison, in the future we will get an NV version of our old Yuraisha. And personally I feel like she is much better at a similar job. She has an AoE 40 LB fill + 100% LB damage buff, an AoE debuff removal, AoE 60% phys / mag mitigation on her CD as well as an AoE 50% damage mitigation in one go while still spamming high HP barriers and has an on-demand 250% all stat buff that's AoE while her LB goes up to 280%. And the best part is, you don't have to whale without safety nets on her!
His TMR is pretty poopy and won't be used on anyone except for him and his STMR is very disappointing. 80% SPR is great but SPR is really easy to cap on, sadly it's once again only another source of 25% SPR TDH. The worst part is that we already had a stronger SPR TDH STMR from a super old halloween unit.
 

Build:

Normal Build: https://ffbeEquip.com/builder.html?server=GL#4267e4b0-fcfa-11ea-b649-3b5a7868e9c3
Brave Shift Build: https://ffbeEquip.com/builder.html?server=GL#48cfe870-fcfa-11ea-b649-3b5a7868e9c3
 
Character Design: 9/10 Sprite: 8/10 BS Sprite: 9/10 Buffer: 8/10 Chainer: 6/10 Trust Master Reward: 4/10 STMR: 7.5/10 Vision Card: 8/10 Arena: 7/10 Limit Burst: 8/10 Future Proof: 6.5/10 Dark Visions: 7.5/10 Free 2 Play: 9/10 Pay 2 Play: 7/10 Personal Rating: 7.5/10 Optimal Rating: 8/10
 
 

Conclusion

Yoshikiri is a mess on many levels. Gumi tried to hype him up and tried to give him something out of everything to make the perfect unit for Dark Visions, but ended up creating a unit that they were too scared to make too strong. You have overkill Turn 1 survivability. You have physical mechanics SPR scaling chains that have decently strong modifiers but get held back by the design choice of him being a SPR TDH chainer with a whopping innate 25% SPR TDH. The cap is 400% btw. Even then, he could've dealt more damage but his Limit Burst is too weak on the base modifier for that while his active casts have an inconsistent T-Cast. He's built to be an extremely strong unit in specific scenarios but the qualities that should make him strong outside of these situations fall quite flat and will most likely make him spend his time on the bench. And sadly buffers aren't in the best spot due to so many units having self sufficient buffs and tanks offering a ton of support nowadays.
 
Enjoy your remaining day and I think most of us can say that we got disappointed with how Yoshi turned out to be.
 

Memel0rd out

submitted by Memel0rdFFBE to FFBraveExvius [link] [comments]


2020.09.21 00:54 thegreatpenguintm Just finished my complete Ys series marathon, and here are my thoughts on the series!

Just finished my complete Ys series marathon, and here are my thoughts on the series!

Intro

So before anything, hi, I'm theultimategamer95/PenguinTM from Youtube (both names were taken here, sigh), and since around... somewhere between the end of July and start of August (I think) I've been playing through pretty much the entire Ys series, because well... I was bored out of my mind and I wanted to eventually anyway (I DID first start playing the series mid last year, though). Was fun though, I enjoyed pretty much every second of it (with some exceptions, we'll get to that later)! But yeah, I felt the urge to share my thoughts on here now that it's all over, so... here we are. As you can see my tier list is at the top of the page, and I'll be giving my general thoughts on the games, etc below (in the order of the tiering, too). Oh yeah, and I also threw in a pic to flex the achievements I got for the game, too.
I also have Ys 9's limited edition on pre-order for those who care. SO hyped for it!

https://preview.redd.it/a2ozi316ndo51.png?width=1009&format=png&auto=webp&s=4bae98521e62aa849f34924cb26bba9a2f3cf214

https://preview.redd.it/5zldzmk7ndo51.png?width=1280&format=png&auto=webp&s=ae402b4638274302c8bd18d2c6f3c11b28259ff2

Reasonings/Thoughts

Ys 8

Should be obvious why this is number one. I DID want to move this down a notch though, if I'm being honest (but won’t). Because:

  • The way the epilogue is executed STILL triggers me to this day (though that credits sequence is perfect and always makes me tear up).
  • After having played through this 3 times now... raids can definitely get repetitive. They're still bearable to play, but still.
  • Half the bosses aren't really that memorable compared to other Ys games imo (and actually fuck Gargantula, Kiergaard and Magamandra on Inferno). There for sure are actual good and fun ones in there (like, especially Io; my 2nd favourite fight in the series), but yeah (can't just be me, right?).
  • Actually who's fucking idea was that final hunt? It's literally just enemy spam galore and not fun at all. Fire that dude.
  • It's basically impossible to grind on Nightmare and Inferno until midgame or so, lol.
  • Not sure if you'd count this as a negative but... As someone who's played this game through on both PC (twice) and PS4, I vastly prefer it on PC because of less frame drops and a faster save/load system.
But yeah, other than that, absolutely fucking amazing game, I gotta say. Positives include:

  • Good story... up until the epilogue, at least (like seriously, it could've been executed SO much better...)). And also, the optional segment in chapter 6 with Dana (the one where you fight Io) still confuses the hell out of me. Her era story should've been over since she sealed herself, right? So why did she suddenly go back to the village after that? Is it non-canon or is it set inbetween a couple of events or what? Or was I just not paying attention?
  • Good characters in general (except Carlan, fuck him), development and interactions. Hummel is my second favourite character in the series; cool guy and busted in battle.
  • Amazing combat (whether you hate the flash move and party system or not, you can't deny it). Man, I still remember the first time I played this game and experiencing the combat for the very first time after washing up on the island... I was in awe at how fast and fluid it felt. Man, take me back.
  • The OST from this game is actually my favourite OST in all of gaming; it's just that good (could listen to it all day, any day. only track I'm kinda eh on is the swamp theme) :)
  • Way better and more exciting open world exploration than Celceta tbh. Celceta's was OK, just... it was far from perfect, let's just say.
  • Bit random, but I'm SO thankful you can open chests, even if you're surrounded by enemies now (well, not QUITE, but it's not far off, and a lot easier now).
  • And pretty everything else, really.

Ys 6

Might get hate for this one but... As for being the first game that used the Napishtim engine, it was pretty simplistic, and I like that (idk, I have a really soft spot for the combat in this game).
Positives:
  • Really like the bosses in this game (except that wall one, fuck him (Orjugan I think it is)). Probably my favourite Ys game for bosses after 7 (or Origin, idk; 2nd or 3rd place for sure tho).
  • Good characters (imo) (especially Geis, my favourite character in the series tbh) (I also like on how they improved on Terra from 5 (bring her back as a playable character someday pls?)).
  • Serviceable enough dungeons and story, though wouldn't ever say they're anywhere near the best in the franchise.
  • Love how the upgrade system works in this game. Pretty refreshing to only be required to upgrade the swords you have, rather than having to constantly worry about buying new ones.
  • Oh yeah, and I also have quite the soft spot for the OST in this game. Lovely little underrated package.
  • I seriously love the addition of Catastrophe mode. Why doesn't every other Ys game have this (I'm talking Ys 7 and beyond)!? Doing every boss in the series being locked out of items would be interesting :3
Negatives:
Notice how I haven't mentioned any negatives yet, well... Now's the time. Pretty much the only gripes I have with this game are the fact that there's no sprint button (you get used to it as you play, but still), and the platforming is actual ass (everyone who's played this game will know what I mean). The platforming could've easily been fixed with the addition of a sprint button though. So yeah, sprint button is basically the only issue for me, lol.
I play on the PC version of 6 btw, whereas you get warping. From what I've heard, on other versions such as PS2 and PSP, you don't actually get warping and there's a lot of backtracking. Not sure if it's true, but yikes, that sounds nasty (don't think I ever wanna try those versions tbh, even if there is voice acting there).

Ys Origin

Positives:
  • Actual good characters all around!
  • The tower being the only dungeon kinda reminds me of Persona 3, which is my favourite Persona game. The dungeon of which never gets boring in either game imo (yes, I went there). Especially in this game though, as the scenery keeps changing to keep things fresh.
  • The Roo scenes are genuinely fucking adorable <3
  • The Epona and Hugo love story is actually amazing; pretty awesome how there's actual canon romance stories in an Ys game! Easily my favourite scenes in the game tbh (Epona's death in Hugo's route still hits me hard).
  • In fact, the story as a whole in this game, with all 3 characters, is amazing! Yunica is freaking adorable and Toal is a badass with a pretty feelsy story. Honestly, it does make me quite sad that Toal's route is the only canon one. That being said though, I definitely DO feel like there are events from the other 2 routes that are still canon in Toal’s route, just we don’t get to see them (for example, Hugo with the Hammer in Devil’s Corridor).
  • The bosses in this game are actually amazing all around! Well... with the exception of one or two (and it's not what you'd expect), I'll get to that in a bit.
  • The OST in this game is up there with one of my favourite in the series. Probably 3rd or 4th (Celceta/4's OST is most likely second)? Idk. Really good though.
  • INSTANT ABILITY TO WARP! Thank the Goddesses! Why doesn't every Ys game before this have this!?
  • The "item get" jingle in this game is the best one in the series. Change my mind.
  • Best (MAIN) boss theme in the series tbh. Scars of the Divine Wing is my jam!
Negatives:
  • So those bosses I was talking about earlier. Yeah, one of them is Zava. Why do I hate her fight? It's extremely tedious and slow no matter what difficulty you're on (still a hot villain tho). Period (and I ain't afraid to admit she took me a few minutes to beat on Very Easy with Yunica...). Bet you were all expecting Pictimos eh? Nah, I actually really enjoy that fight. One of my favourite in the series, maybe (yes, I'm serious).
  • And another boss... actually fuck the true final boss. Why? It's unbalanced af on Nightmare and heavily luck based. Fun, but HEAVILY luck based.
  • The fact (fact, haha) you have to play through the game 3 times to get the FULL experience can be tedious (but is definitely bearable, since the game isn't that long).
  • FUCK that demon trap at the start of the game with Toal on Nightmare... Really badly designed. Try it on Nightmare and you'll see what I mean.
  • The game had a pretty nice ending, but I hate that we never got proper closure on Hugo and Epona :(
  • Fuck grinding out achievements in this game, it's just plain painful. So this and Oath were the last to go through in my Ys binge, right (replaying for achievements)? At this point I was pretty burnt out and just wanted it to all be over. So yeah, I honestly just got the easy ones and quit. Err, just look at the achievement lists and you’ll understand the salt. Arena mode is really boring btw, so I couldn’t be bothered.

Ys 7

Now... I really did want to put this in S tier, I really did. This is probably my favourite Ys game in terms of "pure fun", honestly.
Positives:
  • The game is really fast paced.
  • Spam rolling is extremely fun.
  • This game has the best designed dungeons and probably bosses too (overall anyway, there are a couple I dislike) in the entire series imo (Ys 9 might change that when I play). The Earth Dragon though, holy shit. Still my favourite Ys boss of all time, honestly.
  • Pretty damn decent cast of characters, though not really as good as 8 or Origin. I really love especially how you get to play as Dogi and Geis in this game (just wish Geis was more useful; legit never used him at all apart from skill grinding in my second playthrough (and I played on Nightmare both playthroughs)).
  • Good OST as usual. Not sure where I'd rank this one (again, probably 3rd or 4th; torn between this or Origin being better). "Lost Harmony Among People" is my favourite Ys song of all time though, so there's that (seriously, how can you not love this song?).
  • Best title screen music, easily.
  • People like to give the story a lot of slack in this game (from what I've seen), but I actually really like it. It is as cliche as a lot of people say? Yes, but isn't every other games' story too? Think about it. Just saying.
  • Some really fun skills to use in this game. Aisha/Sigroon's and Adol's Pentagram especially (why did Pentagram never come back!?)
  • Quite like how this game handled the Flash System, with only having Flash Guard that lasts a split second. I do enjoy Ys 8's system a tad more, but it would be interesting to see how other games would use what this game did with it.
  • The "save anywhere" system in this game they introduced is actually a godsend.
Mid:
  • The ending was pretty neat and heartwarming, but I do genuinely wish there was more to it. Something like... actually show what's going on in the other villages, rather than just explaining it, and actually have Geis give Adol a proper goodbye (since he's probably never returning again (unless Ys 10 says otherwise), RIP).
Now for the negatives... OH BOY, DO I STILL feel sad I can't put this game in S tier.
  • No Time Attack. Every mordern Ys game (which starts at 6, not this game imo) has a Time Attack mode. There is NO excuse for this game not to have it. Because of this I had to make a save right before every boss in my second playthrough, in case I ever wanted to play them again. I can live without a NG+ (since I never actually play NG+ unless it's for extra achievements in this series), but NOT a Time Attack. Actually fuck you, devs.
  • As much as I like using skills in this game, the learn/level up system was done TERRIBLY (I could definitely feel it on my 2nd playthrough). Why do I have to LEARN skills by having a certain weapon equip until they reach level 1? WHY are there 10 levels for each skill!? That's pretty dumb tbh. Thank GOD Celceta and later fixed this. And also thank God there was no "max every skill in the game" Steam achievement, otherwise I would've gone ballistic, ngl.
  • Not really a big fan how you have the option to buy AND synthesize equipment. Just make it one or the other, seriously. Fuck grinding money AND materials. I mean, fair enough for the ultimate weapons, they make sense, but otherwise no.
  • Speaking of materials, the harvesting system sucks. On paper it can be pretty ok but... Most of the time your party members won't even help you harvest the materials, since there'll most likely be enemies nearby and they'll go attack those instead. And if there's NOT enemies nearby, there's still a 50/50 chance they'll just stand there anyway out of laziness. Also yeah, this is something else that Celceta and later fixed; they made it much easier to grind materials. Again, fuck the harvest system.
  • Another thing that Celceta and later improved on was the side mission system. Now I'm not going to say it was straight out bad here but, don't expect me to talk to every single person in each village everytime I visit to check if they have missions or not. Seriously. Once you know where the locations for the missions are after playing through the game once, it ain't so bad, but still.
  • WHY do you not get warping until beating the third temple/shrine/whatever? Bit late if you ask me.
  • And in case you're wondering which bosses I dislike from what I said in the bosses bit earlier... Ghilda Ros (feels like a difficulty spike early game tbh) and The Sea Dragon (hard to predict, moves fast, and is really cluttered in the side cave where you have to attack his back).
  • Really easy to get lost in Altago City on your first playthrough (I know I did a couple times).
Minus the time attack and ending points, the positives pretty much outweigh the negatives here. But yeah, now you see why I can't come to put this in S tier. So close, but not quite there, sadly.

Ys: The Oath in Felghana

Positives:
  • Some really nicely designed dungeons here, actually. Well, for the most part at least. I have two which I straight up dislike which are the Abandoned Mine and the Lava Zone. Fuck those two. Also I'm kinda 50/50 on the final dungeon... I like how it's designed, but at the same time it's enemy spam galore, eh.
  • The story and writing (the ending of this game actually felt like the most "complete" one in the series thus far tbh (well, between this one and Dawn of Ys)) is where the game really shines imo. So good.
  • The OST is really freaking good in this game! Sadly though, I probably wouldn't even put it in my top 5, nor would I listen to much of it outside of playing the game.
Mid:
  • Not really a negative point, but the cast in this game is pretty weak compared to other Ys games if you ask me. Outside of Adol, Dogi, Chester, Elena (underrated girl tbh), Fran, Cynthia and Adonis, everyone else is just... "there" for me? Like, they aren't bad characters by any means, just yeah.
  • Some cool bosses, but nothing too mindblowing. Like in 8, half them are pretty forgettable here imo, and... Yeah, I'll get more into this in the negatives. Ones I really love though are that dog wolf guy, Gyvala (Yes, seriously. Looks like a Sonic Rivals boss, ngl) and Galbalan (best final boss in the series imo; really does feel like one).
  • You have to actually unlock Inferno mode... Which can be a pain, since you have to an extra playthrough, but eh. At least it's optional and doesn't provide extra experience to the game like Origin's 3 playthroughs. Didn't actually bother me that much tho, since my first Nightmare playthrough and the second playthrough on Inferno were months apart.
Negatives:
  • UNBALANCED AF! Seriously, whoever designed the difficulty balancing in this game deserves to be fired. This is coming from someone who beat both Nightmare AND Inferno (bonus boss inc) btw (never did manage to beat Nightmare boss rush tho... it’s way harder on patience than you think).
  • I find it hard to believe that Adol survived a 10k ft fall without a scratch after the Chester 1 fight.
  • What the actual hell is that dub? The VAing in this game is laughably mediocre tbh; sounds more like a fandub than an official one. And why the hell do the naration and Galbalan have voices? It just feels... wrong. Though... Elena has a semi-cute voice though, I like Fran's, and Dularn's voice really suits him (her?). But otherwise, could definitely be better, and takes a while of getting used to.
  • Speaking of the VAing, skipping through the dialogue will cause it to echo (in my headphones when there's no BGM at least), and it can be pretty annoying, ngl.
  • And yeah, again, badly designed achievements that try to force multiple playthroughs for the easiest tasks (why?). Ok, so I was fine with Celceta doing this, as you only needed to blaze through the game a second time to get the rest of the ultimate weapons, but this game requires playthroughs on EVERY difficulty for the said tasks in achievements. I just cannot be assed (anyone could do these anyway tbh (except maybe the Nightmare and Inferno playthroughs)). And in Origin... you need to playthrough the game like 8 times overall (literally just straight playthroughs), just because "hey, extra achievements :)". I did the multiple playthrough achievements anyway cause I'm stupid.
  • During the campaign, the Ligaty boss won't even trigger unless you speak to the mayor at some point, which the game does not indicate. Haven't actually tested if you can boss skip with this, but I assume you can't (I did go on ahead a bit, but not too far. Assuming certain story events don't trigger.).
  • Everything else is pretty much mentioned in positives besides certain comments.
Honestly though, despite its shortcomings, I've come to really respect this game and could probably play through it any day of the week (well, as long as those playthroughs aren't so close together that I'd burn myself out). Part of me was saying to bump this up to S tier after replaying it, honestly, and then there's another part telling me to knock it down to B tier because of the unfair difficulty. But again, since I'm torn, I'm leaving it be in A.

Ys 5

I had some good fun with this one tbh. I really do hope this game gets remade someday, preferrably in the Napish engine.
Positives:
  • Really refreshing to see a "classic" Ys game that decided to finally grow out of the bumper system.
  • No grinding is required! The game is that easy you basically don't need to grind the entire game, if you don't want to, and is awesome. I decided to anyway, since I actually like to grind in Ys games, lul.
  • Quite like the story in this game tbh. And imo it's one of the darkest in the series. Like, you actually get to see people being sacrificed for the ritual (speaking of which happens quite often, by the looks of it)? Damn.
  • Pretty in the middle OST with this one, but there are a couple I really like (I forget the names).
  • The dungeon design in this game is pretty cool, ngl. Nowhere NEAR the best in the series... But for what they were, I did like them :p
Negatives:
  • Only 3 save slots when the Ys 4 games had more (Mask of the sun with 5(?) and Dawn of Ys with 15)... Cmon...
  • Menuing in this game was super weird. Like you could lay the menu out however you wanted and it always changed depending on how you menu. It really is... eh?
  • Can we STOP with the hidden item in the wall thing? I appreciate how Ys 4 never really did this, and they really had to go back to it here? Ugh, just put every item in a chest, ffs.
  • I actually enjoyed the bosses in this game, but they're a bit too easily to be that memorable (until near the end at least), sadly.
  • It's REALLY easy to get lost in Kefin, aka the end game dungeon.
  • Enemy hitboxes are pretty crap in this game. I appreciate the effort, and it isn't completely unbearable for it being the first non-bump combat game, but yeah. I feel a lot of time I should've been hitting normal enemies way more than I was, and they hit me more than they should've, idk.
  • Bit of a nitpick, but it's really easy to fall off narrow ledges from platforming and it triggers me.
  • Minus the initial fire magic you get (and are forced to make), magic is basically useless in this game. Like, the animations are way too long and they don't serve any real purpose. Again, except the fire one.

Ys 4: Mask of the Sun

HEAR ME OUT! Please don't instantly hate me for this. Ok so... The two Ys 4 games were actually the last ones I did my "first playthrough" on. This game is NOWHERE near as bad as people say it is imo. Nowhere near.
Positives:
  • It's fast paced as HELL and I LOVE it for that! Until this game I never actually liked a classic Ys game with the bumper system (minus Ys 1/2 Chronicles), because idk, they felt too slow or weird to control. This one though, oh, I had fun with this.
  • Say what you want, but the dungeons are ALL well designed imo (well, all except that silver temple thing before the tower near the end, fuck that maze-y place). Like seriously, the sand dunes in the first dungeon was a poggers idea! And the list goes on.
  • The game is pretty linear in general up until again, the silver temple, which I also really like. Usually when it comes to classic Ys games I'd have to follow a guide to know where I'm going. Whereas in this game I just went in on my own, completely blind, and did 90% of the game no problem.
  • For a classic Ys game, the story was ok. A bit better than 5's I'd say.
  • The game actually had an ending, unlike Memories of Celceta, and it's actually decent imo!
  • Bosses are quick and snappy, which makes them fun. I actually wish there was a Time Attack in this one, would've been cool.
  • Good OST. Was nice hearing the original songs that Memories of Celceta took from.
  • Lol at the "all right, no time like the present!" jump moment near the end of the game.
Negatives:
  • Karna and Leeza are DICKS in this game! :(
  • Whilst I did say the bosses are fun, what I do NOT appreciate is the fact that half the bosses in this game have instant kill attacks. They're hard to see coming, too. WHO'S idea was this!?
  • Again, the silver temple place.
  • Only 5 save slots. Would've liked more so I could've replayed bosses more easily.
  • Magic, again, was useless in this game. Like, I don't really care since I probably would have never used it anyway, but just putting this here.
  • I find it hard to believe Adol survived a lightning explosion without a scratch in that one scene...

Ys 2 Chronicles

Yes, I feel this and Ys 1 Chronicles deserve to be seperated, since:
  1. I like them for different reasons.
  2. I like this one better than Ys 1.
Positives:
  • If it weren't for the maze like dungeons in this game, this would've easily been my favourite bumper combat game tbh.
  • The edition of the magic system was well implemented here actually. Probably the best magic system in an a bumper combat game, easily.
  • I'm surprised at how nice the story was in this game, and how much effort they put into that ending, damn.
  • There are literally NO bad bosses in this game (which I think this is the ONLY Ys game I can say that for). I wish I was joking. Fuck Dalles on Nightmare though; my only complaint.
  • Whilst I did like the level 10 limit in Ys 1, I do appreciate them buffing it to a lot higher in this game; actually gives you a reason to fight stuff.
  • That ice/snow dungeon was really cool tbh (no pun intended).
  • Sleeping in beds was uh... a nice touch :eyes:
Negatives:
  • Again, the maze-like dungeons leave a bad taste in my mouth.
  • A lot of looking up guides to figure out what to do at the start of the game, meh.
  • FUCK that escort mission with the kid in the lava cave. NEVER want to go through that again.

Ys: Memories of Celceta

Oh boy, do I have a lot to say about this one... So originally, right, I did my first playthrough of this game coming right out of Ys 7 and thought it was the most boring game ever and had a lot of beef with it. I cannot stress enough how happy I was to be done with my first playthrough back then. HOWEVER, after playing through the game again (yes, it was a NG+, but it's still something), I've actually come to respect the game quite a bit, for a good number of reasons.
Positives:
So I've already said what this game improves upon over Ys 7 in my Ys 7 thoughts, so I won't say them again (character limit).
Ok so... What other positives are there? Well...
  • Karna best girl. My personal favourite Ys girl of all time (well, this game's version of her at least). Seems like a fun one to hang out with. She also has really fun combat! Probably the most fun in the game actually. What is it with pierce users being super fun?
  • Frieda 2nd best girl. As well as my favourite DESIGNED Ys character of all time (her EXTRA with Hero Ring on is also damn cool). Second most fun in combat imo.
  • Really like how they handled Leo in this game tbh. Rather than being a Wario-like antagonist they made him a cooler comedic character. Don't get me wrong, I do like Dawn of Ys' version of him, but yeah.
  • In fact, I'd honestly have to say this game does comedy scenes best in general. Had me giggling a few times.
  • Griselda... she's a hot mommy tbh, and I bet she'd make a good dom :3 Far from my favourite girl in the series, but she's hawt. That said I'm sad she never got any romance moments in Ys 8 :(
  • OST is easily one of the best in the series (second place tied with the original 4 games, easily. there's SO many good tracks in here).
  • The SECOND half of the game has some neat dungeons and bosses (keyword: SOME). That tower inparticular was a pretty badass dungeon, ngl.
  • I think the graphics are decent in this game. Except the menus though; they look so basic, it hurts, ugh (too lazy to put this in negatives, but yeah, it is one). Still remember saying to myself when installing this game for the first time though "oh wow, that is one CLEAN looking Adol model". Easily the worst graphics of the modern Ys era, but they definitely have their charm.
  • Ninja running in this game when you unlock the shoes artifact thing is actually AMAZING! This game does it much better than Ys 8 imo (feels barely a bit faster than normal in that game). This might just be my favourite mechanic in the whole series just due to how fun it is.
  • The fact that this game shows you stats for each character's skills is actually really nice. It's such a shame the other games don't do this, because it makes skill builds so much easier.
  • Chasing a Mishy down and being able to access a 3D Roo's nest!? Yes please! I love it tbh. Sorry Ys 2, but yours was ok at best.
  • Spam rolling is still fun, but not really as much as in 7 (though I do appreciate how much smoother Duren's rolling feels compared to Dogi/Mustafa/Cruxie).
  • Holy shit, after my second playthrough I can't get over how they removed the switching during EXTRA attacks feature after this game. I think it's really cool and it makes bosses feel faster, just saying.
  • Combat is actually quite fun in this game... ONCE you get used to it. Again, took me almost an entire playthrough to get used to it. I do like it now though. Again, Karna and Frieda in particular are my favourites to use, followed by Calilica and Adol with Aura Fencer and Duren with Phoenix Kick.
Mid:
  • The story is pretty ok imo, but pretty average for an Ys game. I will say though the "oh no, the criminal Adol is back!" when you enter a new village gets annoying after the first time.
  • Not sure entirely how I feel about Adol speaking so much in a canon game (I'm talking the memory cutscenes)...
  • There are WAY too many dialogue choices. I do like these but... again, feel they are way too oversaturated, and that they do try to force humor (I did laugh at quite a few of them, but still doesn't excuse the fact).
Negatives:
  • Ok, so despite what I said about the combat in positives, I STILL can't forgive what the game does with the "skill finish", "excellent finish" and "aerial finish" messages and animations whenever you killed normal enemies with them, which... Yeah. They just flat out ruined the flow of things, honestly. And overall the combat just didn't feel as exciting as 7, or even other games for that matter. Again though, after my second playthrough, I DO enjoy it now (to some extent), but again, not nearly as much as the other games.
  • Pls Falcom, NEVER bring that Misfortune ailment back. EVER.
  • Swimming in this game feels like a BIG nono. It's fine in other Ys games, but just feels way too slugish and boring in this game imo.
  • Dungeons in general... at least ones that involve swimming, genuinely suck. Like seriously, fuck dungeons that involve swimming. They feel slow and boring.
  • And speaking of dungeons... the mandatory Slate Fragment collecting in the first couple of dungeons were really stupid. If I wanna blaze through a dungeon without caring for something like this, I should be able to. Surely there are better ways you can encourage exploration?
  • Up until like halfway through the game, the bosses are really hit or miss, but CAN be enjoyable if you really try to.
  • Not really a massive fan of how Flash Guard works in this game. It works like 7's where it only stays active for a split second, but I'm fine with it in 7, it feels like its own thing. Here though I don't like it because the Flash system feels a lot more like 8's, which leaves me comparing this game to 8, and 8 does Flash Guarding way better (if that makes sense). Also I swear in this game you can easily still get hit if you Flash Guard anyway, so it doesn't 100% make you invincible in this game, which can be slightly annoying.
  • Getting 100% map in this game is a major annoyance (wasn't ANYWHERE near as bad in 8). Hugging every possible wall is... just super annoying.
  • That ending... Might the WORST ending I've ever seen in a video game. AT LEAST MAKE SOME EFFORT... Like, even Ys 8's ending isn't this bad... Freaking Mask of the Sun, a SNES game, had a way better ending than this.
  • You do all that work for Rabbit and Pigeon and they don't even get a satisfying ending to their arc. It pissed me off. In a romantical sense, I mean.
  • There's a side quest near the end of the game where you have to kill a certain amount of enemies with probably the weakest sword in existance. If you did this yourself you KNOW how pisstaking it can be; ESPECIALLY on Nightmare.
  • Why is it required to start a NG+ to unlock Time Attack? Why? Just put the shit on the main menu like you do every other game.
  • Hey, you get warping at the start of the game like in Origin! ...LIMITED warping, though. Basically you can warp to any momument that has the same colour as the one you're warping from (and later on they add the same SHAPE rule too... why?). Why not just give us the full package from the getgo? Makes NO sense whatsoever. I hate the fact that it also literally takes HALF THE GAME to get the full one, ugh.
  • WHY should I have to keep constantly switching Duren into my party just to fucking open chests!? WHO thought this was a good idea? Same goes with other party members tbh. Like, for example, it's basically mandatory to keep Calilica in your party in the tower dungeon for her out-of-battle ability. Feel like this is going to be a recurring thing in Ys 9 too for some reason... Which I'm not looking forward to, but hey.
  • TOO MANY TUTORIALS SCREENS FOR ME TO SKIP REEEE (no, seriously, there are a LOT in this game).
  • I'm gonna be honest, after playing through this game a second time months later, the lack of camera control can be annoying in the open world (like, I found myself opening the bigger minimap a lot just to see where about I was). In 7 it felt like everything was placed sensibly with the camera in mind tbh. Fighting the forest super boss is especially annoying because of this (would be a lot easier otherwise).
  • Those early game areas that repeat the same path over and over until you pick the right way... ugh.
  • I really, REALLY do not the weapon/armor enhancement system in this game. Just feels out of place for an Ys game.
  • I wish we got to see that date with Sandra in the endgame :(
Despite its shortcomings though, again, I really have gained quite a bit of respect for this game after playing through it a second time for achievements, not enough for it to be B tier or above, but I originally put this game in C tier, and have bumped it up to the borderline tier.

Ys 4: The Dawn of Ys

Ok so... I DO understand why people love this game so much. Gameplay wise though... Meh. I'm probably gonna get some hate for this one, but whatever.
Positives:
  • The voice acting (especially for a fan dub) and animated scenes were fucking great.
  • Again, good OST. Was nice hearing the original songs that Memories of Celceta took from.
  • An 8-way movement system in a classic Ys game before 5!? POGGERS!
  • Oh hey, there's actually a decent amount of save files this time.
  • Better story than Mask of the Sun (even though I DID like the one there), and holy shit, the addition of Leo (he honestly reminded me of Wario with those laughs tbh)!
  • That ending especially man... Idk if it's my favourite ending in the series, but definitely in my top 3. SO good. This is the reason why the game is in the borderline tier btw. If it weren't for the ending, it would've been C tier.
  • Karna and Leeza aren't dicks in this game (and are actual good characters now) (comparing to Mask of the Sun)! :)
  • Holy shit swimming as a Roo is amazing! My favourite part of the gameplay, probably. Yes, I'm aware you can also do this in Memories of Celceta, but it feels way too slow there to be enjoyable.
Negatives:
  • Oh no, the return of maze like dungeons :(
  • After transitioning from this game from Mask of the Sun... The gameplay felt way too slow, I'm sorry. Like, both from a control standpoint and recovering health (in Mask of the Sun, it'd recover to max in basically a few seconds; here it takes like a century. by standing still, btw.). Again, I do appreciate the 8-way movement, but yeah.
  • Bosses are fun, but terribly unbalanced since imo they have way too much health (for the bumper system, at least). I'll make an exception here for like the last 4 or so bosses, since they actually feel ok.
  • Takes a goooooood while for you to get warp magic in this game... Which is annoying, because this game isn't anywhere near as linear as Mask of the Sun, whereas I was ok there at the timing you got warping because of it.
  • There's an optional section near the end of the game where you can get the highest tier of equipment from Leo after he dies, but it's a massive pain to do (look it up). Not even worth it anyway tbh, since you'll be fine with the penultimate tier equipment easily.
But yeah... The negatives outweigh the positives here, I'm sorry to say (notice how I only put 1 (or technically 2) minor gameplay positive point down). Apart from the voice acting and animated scenes, I don't like this game as much as other people (yeah I know, my taste is trash, roast me in the comments).

Ys 1 Chronicles

After putting down the og Ys 1 after half an hour of playing (I really didn't care; you'll see why after), this felt really refreshing tbh. I really like the amount of detail that went into this game and Ys 2 Chronicles.
Positives:
  • So yeah, nice attention to detail. For Ys 2 Chronicles also, but too lazy to scroll up and add it there. Like seriously, feels like a breath of fresh air seeing seagulls fly around in a nicely graphic'd environment in a classic Ys game. Also nice how you can see Adol behind buildings, etc in the overworld.
  • Decent bosses tbh, I like these ones. Well, all except (check negatives)...
  • Good story.
  • Good OST, as usual. One of the least memorable ones for me though, sadly. Probably in like... 7th or 8th place. But still good.
  • Darm Tower is a fun dungeon.
Negatives:
  • Maze-like dungeons that are worse than Ys 2. They're also boring and flat in this game. Again, excluding Darm Tower, which I quite liked.
  • Vagullion (third boss)... Everyone who's played this game will know why he's here. No explanation needed. Dark Fact isn't going here because he's actually a fun boss, even on Nightmare.
  • Whilst I do appreciate what they tried to do with the level cap being 10, would've been nice to actually have a reason to fight normal enemies besides enemy book registration beyond that. Also feels like a boss or two weren't designed with the level cap in mind (on Nightmare, at least).
  • Again, a lot of looking at the guide to figure out what to do. Mainly due to the first negative point I made. And also, the plains can be really easy to get lost in, which is also a pain.

Ys vs. Sora no Kiseki: Alternative Saga

Honestly not much to say about this game since it isn't even fully translated yet (I think it was menus and a few other words here and there?) apart from the gameplay feels like a really clunky version of Ys 7's engine, which it plays in. Despite that though, I had a blast from what I played of this; feels preeetty freaking fun, ngl. If it was as fluid as Ys 7, probably would've been at least a B. Also, it's fucking cool that you can put Adol against Chester Ys 7 style :3
...Despite the story not being translated though, it does look pretty damn weird from what I've seen.

Typing of Ys

Again, not really much to say for this one either. It's a typing game, and a pretty fun one at that. Really short though (10-15 mins at best) and probably wouldn't ever touch it again unless I've got absolutely NOTHING to do (like AT ALL). But yeah, good for what it is imo. Moving on.

Ys 1/2 OG

As explained earlier in my Ys 1 or 2 Chronicles section, I only played Ys 1 for about half an hour before dropping it due to how slow and weird it felt. Nothing more to say tbh.

Ys 3

It's a sidescroller, and a bad one at that. Please never make another Ys sidescroller again. Thanks. The hitboxes are pure SHITE in this game. Maybe I'm just bad, but never made it past the first dungeon of this game and just dropped it lol.

Ys Strategy

This game doesn’t exist, shush.


Additionally, I have created a Pastebin (link below) with my thoughts on the Ys 1/2 anime, along with some mini Ys tier lists, as I felt like throwing them in. Reason I'm not putting them here is because the character limit keeps cucking me, so yeah.
https://pastebin.com/317SdPmr

And finally, in case you're wondering, I played the Ys games in this order (first playthrough wise)


  • Ys 8
  • Ys 6
  • Ys: The Oath in Felghana
  • Ys 1/2 OG (for what I played at least)
  • Ys 3 (for what I played at least)
  • Ys 7
  • Ys: Memories of Celceta
  • Ys Origin
  • Typing of Ys
  • Ys Strategy (for what I played at least)
  • Ys 5
  • Ys vs. Sora no Kiseki: Alternative Saga
  • Ys 1 Chronicles
  • Ys 2 Chronicles
  • Ys 4: Mask of the Sun
  • Ys 4: The Dawn of Ys
  • Soon to be Ys 9
Yes, I spent a shit ton of free time typing all this out, but whatever.
Anyways... it's been a fun ride tbh. Again, for the most part, I genuinely have enjoyed my time with these games. Might do another binge one day, who knows. If you have any questions, ask them below and I'll get back to you. Peace out.
submitted by thegreatpenguintm to WorldOfYs [link] [comments]


2020.09.16 10:20 FFBEDAVEN Friendly reminder; 80k lapis on upcoming Yoshi banner can net you: frustration, an empty stash and more importantly, ZERO NV's

So, if you are going to pull, use your head.
Set an amount of resources to spend, but be aware that, once you start to spend your lapis, "One more" idea can send your hoarding to the ground.
Don't do single pull for 100% STMR mog, you only have a 1/9 chance of getting it, so 8/9 to be disappointed.
Getting ZERO NV's is bad, but getting an off banner NV when you are chasing the new unit is frustrating and you have high probability of going into "angry f*ck all I will get this unit" mode.
Imagine spending all your hoarding and next week Elena's banner is announced with some form of safety net.
Do yourself a favor, enjoy the game and don't get frustrated.
Anyway, good luck to everyone. I hope luck is on our side and not gumi's in these upcoming banners. But gumi is in control of luck, so... good lack hehe
submitted by FFBEDAVEN to FFBraveExvius [link] [comments]


2020.09.11 04:27 Hayami_Hinata My Favorite Precure from Each Season

I was bored so I decided to post this for fun. So let's do this. (Ps.I am included Cures without Cure in their name as Cures because they play the same role)
Futari wa Pretty Cure: Yukishiro Honoka/Cure White
Futari wa Pretty Cure Max Heart: Kujou Hikari/Shiny Luminous
Futari wa Pretty Cure Splash Star: Mishou Mai/Cure Erget/Cure Windy
Yes! Pretty Cure 5: Yumehara Nozomi/Cure Dream
Yes! Pretty Cure 5 GoGo!: Mimino Kurumi/Milky Rose
Fresh Pretty Cure!: Momozone Love/Cure Peach
Heartcatch Pretty Cure!: Myoudouin Itsuki/Cure Sunshine
Suite Pretty Cure ♪: Minamino Kanade/Cure Rhythm
Smile Pretty Cure!: Aoki Reika/Cure Beauty
Doki Doki! Pretty Cure: Hishikawa Rikka/Cure Diamond (Fun Fact: She is my favorite Cure)
Happiness Charge Pretty Cure!: Shirayuki Hime/Cure Princess
Go! Princess Pretty Cure: Amanogawa Kirara/Cure Twinkle
Mahou Tsukai Pretty Cure!: Hanami Kotoha/Cure Felice
KiraKira☆Pretty Cure A La Mode: Kotozume Yukari/Cure Macaron
HUGtto! Pretty Cure: Ruru AmouCure Amour
Star☆Twinkle Pretty Cure: Amamiya Elena/Cure Soleil
Healin' Good♥Pretty Cure: Hanadera Nodoka/Cure Grace
I hope that you enjoyed this post and I would enjoy reading your favorite Cures if you want to comment them. Have a good day
submitted by Hayami_Hinata to precure [link] [comments]


2020.09.09 21:06 NFL_Prediction_Bot Predicting Lions Games 2020-21 Season Prologue and Methodology

Hey, everyone! It's your favorite robit ("favorite" in this case being defined as "something you probably didn't remember and/or didn't like"), here to predict the next season of Detroit Lions football!!
Last season, I attempted to predict the outcome of Lions games using 12 different methods, ranging from logical to inane. I had to abandon the article series before the end of the season due to other priorities. In other words, I had wedding planning to do and this just wasn't as important. For the record, the wedding was fantastic, with mistletoe, a hot chocolate buffet, and a dream team jazz quartet of musicians that I greatly respect.
This year, I'm stepping things up a bit. For one thing, I'm up to 18 prediction methods. Beyond that, some of the newcomers stem from questions I was asking last year, such as, "this QB Rating is an ESPN metric...I wonder how it compares to the NFL's own Passer Rating". As such, 16 of the 18 methods are paired off into direct rivalries! We'll still see who the best overall predictors are by the end of the year, but now each of those 16 has a more direct point of comparison as well. The two methods without a rival are Honolulu Blue Kool-Aid and A Literal Coin Flip, which will be up against everybody. And remember, there are two final picks at the end of each article! One for whichever team has the most picks, and one for the team with the most weighted picks, with weights assigned based on the method's performance so far (1 × [# correct predictions / # total predictions]).
I also plan to submit these posts to the subreddit of each game's opponent this year (as subreddit rules allow, anyway). I'd also thought about submitting to /nfl, but they've got a dense rulebook that appears to disallow this sort of content (or perhaps only allow it with prior approval that I do not have). Maybe I'll link to it in the comments of their game threads. Their comment rules are a lot lighter.
Sadly, this year we wave goodbye to Smash Bros Ultimate Mascot Fight. For one thing, I couldn't find a suitable rival for it, nor did it make sense to have it on its own. However, the larger reason is that, while it was a lot of fun to create the mascot Mii fighters, the writeups never came out sounding very interesting. It got a bit dull to just write down the order of stock losses each week, ya dig? To make that method more interesting, it would really deserve a video with accompanying commentary audio track, and I'm just not up for making one prediction method that much more labor-intensive.
Now, finally, let's actually get into the methodology of each pick!

Rivalry A: 'Cause I Ain't No Quartaback Girl

Rivalry Basis: Nobody can deny the impact of a good quarterback. It won’t save a garbage roster, but a strong player under center can elevate a bad team to modest success, and a good team to greatness. On the other hand, a bad quarterback can drag down the entire team, such is the position’s importance.
Prediction Method 1: Higher QB Rating
Why: I could simply decide on my own which quarterback I think is better. That's not subjective enough for this highly scientific and rational exercise, however. Therefore, I will use ESPN's QB Rating as a metric for, well, Rating each teams Quarterback.
How: I’ll be comparing the regular season QB Rating for each team’s starting quarterback, as posted on ESPN's website. I will use the current season rating as of the time of the writeup each week. For Week 1, I will compare QB Ratings from the 2019 regular season. In the unlikely event that both starters share a rating, this method will favor the home team.
Prediction Method 2: Higher Passer Rating
Why: I could simply decide on my own which quarterback I think is better. That's not subjective enough for this highly scientific and rational exercise, however. Therefore, I will use the NFL's Passer Rating as a metric for, well, Rating each teams Passer.
How: Last year's QB Rating predictions have invited a challenger from the greater NFL body itself. I will compare the Passer Rating of each team's starting quarterback, with the higher rating getting the prediction nod. As with the QB Rating, I'll take the Passer Rating as of that point in the season, using the 2019 regular season for Week 1. If each Passer Rating is the same, this method will favor the home team. I will source this data from...ESPN's website? Let's see if ESPN's data availability engineers their own downfall against their NFL rival.

Rivalry B: As, Of Course, Is Tradition

Rivalry Basis: There are some things that we're simply always told "win football games". I've decided to put a couple of these to the test here. Which is better? Are either good? Let's find out!
Prediction Method 3: Better Turnover Differential
Why: We’ve all heard it. “Turnovers win/cost games!” It’s a tired line, but there’s likely some truth to it; I want to see how well it holds water for detecting a winner in advance.
How: I’ll contrast each team’s regular season turnover differential as reported by The Football Database, current to the week of the writeup. The higher differential (that is, more takeaways and fewer giveaways) gets the pick. For Week 1, I will compare turnover differentials from the 2019 regular season. If both teams have the same differential, this method will favor the home team.
Prediction Method 4: Average Points Per Game
Why: Ahh, that good old John Madden crumb of wisdom. What you really want to do is score more points than the other team, and then you'll win your football game. Store dat away for a rainy day.
How: Pretty simple on this one. Average out the points per game of each team up to that point in the season. As is typical, for Week 1 I'll be using the average points per game of the entire 2019 regular season.

Rivalry C: Every Now and Then

Rivalry Basis: What's more important, current quality or true legacy? Wait, why are you waiting for me to tell you? I certainly don't know. That's why I was asking you!
Prediction Method 5: Best 2019 Record
Why: There are circumstances where a good team unexpectedly tanks, or a bad team becomes shockingly good in a short span of time. That isn’t the norm, though. In general, a team performs at least similarly to how they did the previous season.
How: I’ll be putting each team’s record from the 2019 season up against one another. I don't expect this one to swing for Detroit very often - the Lions went 3-12-1. If Detroit is up against another team with the same record, this method will favor the home team.
Prediction Method 6: Best Team History Record
Why: Then again, there's something to be said for legacy. Even in bad droughts of success, there are some teams that are just always expected to have a chance at contending. Could it be that a team's history is able to give an ailing squad the push they need, or help a robust unit keep themselves on track?
How: I'll measure this with each team's regular season win/loss percentage across that team's entire record, including 2020 as it happens. A tied percentage will favor the home team.

Rivalry D: Upper Management vs The Union

Rivalry Basis: Coaches run games, but it's the star players who really turn heads. I'd like to see which ends up proving more important.
Prediction Method 7: More Experienced Coaching Staff
Why: I feel the need to justify this one a little. I could have gone with a coaching win/loss record or something, but I was finding it tricky to reconcile each member of a coaching staff having coached a different number of games. Beyond that, I like this better as a predictor anyway. After all, bad coaches don't stay in their positions for very long, so an experienced staff should also indicate a decent staff, yeah?
How: I'll be adding up the number of years that each member of each coaching staff (head coach, offensive coordinator, defensive coordinator, special teams coordinator) has been in that position in the NFL. Not necessarily with that particular team, but, for example, I'll only be counting Matt Patricia's years as a head coach. I won't consider his position coaching or coordinator history, because "head coach" is the level of responsibility he has for determining game outcomes this season. I don't want to allow the Peter principle to warp any ratings based on that coach having been really good at their previous job. In the event of a tie, the pick goes to the home team.
Prediction Method 8: More NFL Top 100 Players
Why: There are loads of ways to determine which football players are better than others, but if it was easy, we wouldn't still have playground debates about it. In light of that, I'd rather trust the players themselves.
How: Conveniently enough, the NFL's players vote in an offseason poll covering just this subject. Even more conveniently, the poll only includes voting on players who will not be retired for the coming season, so I don't have to worry about some retiring legend who isn't actually relevant for this test bumping people off the bottom of the list that would be relevant. If the count is equal, the home team is favored.

Rivalry E: It's Just A Game

Rivalry Basis: This one was already a rivalry of sorts last year. Which produces better simulations...state of the art physics engines animation sequences, or rudimentary programming from 1991? I'd like to continue this debate this year.
Prediction Method 9: Madden 19 21 Simulation
Why: EA has a massive budget, and they put out a product featuring the full NFL roster. That said, there are several questions raised as to how much effort actually goes into these games (including but not limited to the actual in-game proceedings). For a studio with “Arts” in the name, it is definitely run as a business first, artful developer second. I want to see if their simulations of the teams have any legitimacy.
How: Using Madden 19 with its most up-to-date roster patch available, I will run a CPU-controlled exhibition game featuring Detroit and their opponent. Settings will be adjusted to Simulation mode, with the default 6-minute quarters. Winner earns this pick. A rare tie would favor the home team. I'm using Madden 19 because it's the first Madden game that I'd bought in years, and you're unhinged if you think I'm giving EA any more money until they make a substantial update. Scratch that, Pride of Detroit is simulating the game each week in Madden 21 so I can use that for a more up-to-date simulation basis
Prediction Method 10: Tecmo Super Bowl Simulation
Why: Would you believe that there are people that update the teams and rosters in ROMs of Tecmo Super Bowl every year to keep them current? It’s honestly pretty awesome. I’d like to see how good of a job these 8-bit simulations do with their modern rosters.
How: Last year I used Goji's NFL Tecmo Super Bowl LIV Week 1 (v10, Juiced Plus) for this. Unfortunately, the website that hosted all of this appears to have shut its door in late July of 2020. Its community is a bit scattered at the moment, but I've found Tecmonster's Tecmo Super Bowl among the pieces. I will use this ROM to run a CPU-controlled exhibition game mirroring the week’s matchup. Winner gets the pick. Note that this is Tecmo Super Bowl, not Tecmo Bowl. Tecmo Super Bowl is superior across the board, don’t @ me.

Rivalry F: Going To The Dogs

Prediction Method 11: Fen's Pick
Why: This is our dog, Fenchurch. She is adorable, silly, and incredibly affectionate and loving. She may also have phenomenal cosmic powers, given to her by the universe as a reward for existing as such a pure being. These powers may or may not include psychic divinations of the future.
How: Before each game, I will set out two treats (broken in half because the little turd is too impatient to chew her food). Each will be the same flavor, and placed in front of a note card with the name of a competing team written on it. The away team will go on the left, the home team on the right. Fen will be held a short distance away, equidistant from each treat, with both of them directly in her field of vision. Whichever treat Fen decides to eat first receives the pick. Then she gets to eat the other treat as well for being the goodest girl and being such a big help.
Prediction Method 12: Elena's Pick
Why: OH GOSH YOU GUYS FEN HAS A SISTER NOW. Elena's favorite thing is the world is Fen. Fen's favorite thing in the world is time away from her incredibly energetic sister Elena. Could Elena annoy Fen even more by usurping her? Or will she defer to her favorite sibling and allow Fen to continue being the psychic pet? Only time (and treats) will tell.
How: Same as with Fen, just with a different doggo. And Elena is simultaneously the goodest girl, and yes they can coexist as such thank-you-very-much.

Rivalry G: This Was A Terrible Idea

Rivalry Basis: Put simply, this is my wife vs my mother. Despite they jokey name of this rivalry, they actually get along great! One of the things they have in common is that they don't follow any of the minutiae of football, so they're on pretty even footing here.
Prediction Method 13: My Wife's Pick
Why: My wife knows a bit about football. More than my mom, certainly; she's even in our fantasy football league. But unless she does some research specifically for these picks (which would be allowed for either her or my mom), her knowledge is mostly rooted in broad-stroke stuff or what she happens to hear me ranting about. She won't typically have insight into which team has an injured receiver or is on a backslide or is really close to taking the lead in their division. So while she's a very real fan, she's a high-level fan who just has fun watching football.
How: I ask her who she thinks is going to win. What did you expect?
Prediction Method 14: My Mother’s Pick
Why: My mom knows next to nothing about football. When we yell at the screen, she just asks which color jersey we’re supporting, and then roots for them too. If she can call these correctly, or at least better than the competing methods, she may be a savant of some kind.
How: In the week leading up to each game, I’m going to call (or text if necessary) my mother and ask who she thinks is going to win. That’s all there is to it.

Rivalry H: Money, Meet Mouth

Rivalry Basis: Time to put my own credibility on the line. We're bumping up my own opinions against those of the experts!
Prediction Method 15: OddsShark Forecast
Why: People take things seriously when there’s money on the line, and nowhere is more money on the line than in Vegas. Institutions that are hosting sports bets want their predicted outcomes to be as good as possible, so that the odds that they give reflect reality as best they can.
How: Rather than trying to shift gears and pick some bookie off of a random list of which I know nothing, I'm going to stay the course from last year. Therefore, I’ll be looking to OddsShark for their anticipated score (and by extension, winner).
Prediction Method 16: My Pick
Why: I want to see how I stack up. Despite my best efforts, I am by all accounts an amateur. I want to try my hand at this fight, and see how well I can hold my own.
How: Before each game, I will simply use my best judgment of all known factors to write my thoughts about the outcome that I expect. I’ll try to be as objective as I can in my assessment, which means I’ll probably just agonize over how it feels like I’ve picked the Lions too often.

Unrivaled Methods

Prediction Method 17: A Literal Coin Flip
Why No Rivalry: Consider this a control. If any other methods fall below an unbiased random guess, then maybe they aren’t worth putting any faith in.
Why: A coin is unbiased, and I certainly don't know how to choose the outcome of a flip. True randomness.
How: I will be using a Highland Mint NFL 100th anniversary Detroit Lions coin. I will flip it, catch it, open my palm, and set it down on the coffee table without turning it. Lions side chooses Detroit, NFL side chooses Detroit's opponent.
Prediction Method 18: Honolulu Blue Kool-Aid
Why No Rivalry: BECAUSE IT'S DETROIT VS EVERYBODY, BABY
Why: FUCK YOU
How: I DON’T GIVE HALF A DAMN WHAT YOU THINK, DETROIT IS THE BEST GODDAMN TEAM IN THE GODDAMN NFL. I’M GOING TO CHOOSE THEM TO WIN EVERY GAME THEY’RE IN BECAUSE YOU’D BE A WEAPONS-GRADE DIPSHIT TO PICK AGAINST THEM. WHO THE FUCK THINKS THEY’RE BEATING US?? BRING YOUR BEST PEOPLE, I DON’T GIVE A SHIT. MATTHEW STAFFORD, KENNY GOLLADAY, AND THE MASTERFUL MATT PRATER. THOSE THREE GUYS COULD TAKE ON YOUR ENTIRE TEAM WITHOUT FLINCHING, AND WE’VE GOT MORE WHERE THAT CAME FROM.
DETROIT WINS. KISS MY DICK.
And there we have it. We're ready to roll for the 2019-20 season. Expect my posts on gameday morning. It's football time, people!
submitted by NFL_Prediction_Bot to detroitlions [link] [comments]


2020.09.07 20:27 bakazable Who do you think our first NVA GLEX units will be?

First i dont recall seeing a similar post in previous days but if so then ill delete it or mods, i still dont know that much bout reddit.
Now one of the most enjoyable thing for me in the sub and game (lately) is theorizing what we are getting this week. Since we are getting Selena and Yoshikiri im wondering who are the best options for 5* base getting the NVA. They should be GLEX units right? so here goes what i thing.
Olive should happen but we did get her new version as the black friday olive i forgot the name. I dont think she'll get the awakening and her other form may happen but in a similar date. but olive toally is a no.
Same reason i think they'll pass on fryevia, Specially since she was our ice chainer hybrid duelist untill Elena came and became a fan favorite, but Aurora Fry and original Fry are old enough to maybe get the original the NVA.
And although LING is always the answer even if she is a 4*. I think the second unit they'll awaken is gonna be Reberta getting a new brave shift mode that ACTUALLY turns her into a dragoon finisher. She has ignitos and there is potencial for a really cool BS.
Plot twist Elza gets 7* plus NVA.
Who else has big potential? or when Selena and Yoshikiri arrive they be the only GLEX NV for a while?
submitted by bakazable to FFBraveExvius [link] [comments]


2020.09.05 02:16 after-life List of things this game needs to improve everyone's experience.

The following points are my personal wishes for BOCW based on my experience playing past CoD titles. Every CoD title had some good in it that I think should become standard. Most of the things that are good have already existed in classic CoD games like WaW/BO1 (my favorites), and devs removed/changed many things just for the sake of change.
Multiplayer:
1) A proper lobby system like all the classic CoD games. Modern Warfare 2019 completely shafted the lobby system and the overall experience that came with it. There were many games in MW where I was talking to people on the mic and because the game ended, it just cut all contact forever. No rematches, no competitions, no banter, all of this is gone. Please bring back the lobby system for Black Ops Cold War.
2) Class customization system should be designed where it doesn't become meta to sacrifice a common core part of your class (like a sidearm), to buff up your weapons or perks. In BO4, pretty much everyone sacrificed their sidearm and a grenade to add more attachments to their primary, and if you weren't following this meta, you were gimping yourself. Do NOT design the class system this way.
3) Do not design the gameplay where you can just constantly spam slide over and over like the leaked footage showed. Sliding is fine, but it needs to be a situational tactic, not a meta gimmick that you have to do otherwise you're gimping yourself. BO4's slide was pretty balanced for the most part. MW 2019's sprint/slide cancelling however is not the direction I'd like to see this game take.
4) Whatever the new overkill perk is, do not make it strong like how it was in MW. In MW, people literally ran double primaries (ASMG and Shotgun), being effective at BOTH long and close range, with no penalties/setbacks. There was no balance until months later when they made some changes. The overkill perk needs to have drawbacks so a player isn't effective at literally every range. See: https://www.reddit.com/modernwarfare/comments/du6u1p/at_least_75_of_your_frustration_with_the_725_is/
5) Do not add unnecessary effects to the visuals/maps where it becomes hard to see enemy players. Do not add client side dust or sunbeam effects. Do not make windows/doors dark. Do not add dark shadows where players can blend into them. MW 2019 is notorious for these design changes.
6) Related to point 5 above, another reason why it's hard to see people in MW 2019 is because when you get shot, your screen turns all bright and white, which makes it even harder to see enemies on top of all the visual effects of the game. Combine all of these visual effects together (along with things like muzzle flash/smoke effects, map/visual effects, bullet wounding effects), and it literally becomes a cluster-fudge of effects on your screen and you literally can't see enemy players at all.
7) I personally hope this game does not release with a small amount of 6v6 maps like MW 2019 did (it launched with six 6v6 maps). Not everyone plays CoD to play other non-traditional modes like Ground War (which was pretty bad in my opinion). I expect at least 10-12 6v6 maps for this game, and any other maps for other modes should be extra.
8) While I don't have an issue with remastering maps, I don't want to see half the map roster with remasters. Both Treyarch and Infinity Ward now have a habit of artifically inflating the amount of content and number of maps in their games by just re-releasing maps from older titles. In MW, they changed some aspects of these older maps (like Shipment and Scrapyard), and it kind of ruined the flow of these maps. If you're going to remaster maps, then make sure you do it along with a healthy amount of new maps.
9) Spawn system needs to be instant, not on a timer like in MW. That delay of the spawning in MW actually contributes towards getting spawn killed, because the algorithm has already decided where you are going to spawn 3 seconds before you actually spawn, meaning enemy players may have gotten a line of sight on that area or have physically entered into that area where your predetermined spawn is about to place you. Just go back to the classic CoD instant respawning.
10) Do not remove information from the scoreboard. Show us our kills and deaths along with enemy players' kills and deaths. There is no reason to hide information. If people fear toxicity, the mute button exists for that reason.
11) If you are going to add claymores and C4 into the game, then you have to balance them. MW literally gives players free kills from using claymores/c4 that don't require any skill to use, and they do not have much counters. Claymores/mines should have an audible click sound when you step into one, and that audible click sound should give you enough time to react to avoid or mitigate damage. Claymores shouldn't give free kills unless the player doesn't react in time to dodge the explosion. This is how you balance claymores. As for C4, there needs to be an audible sound that someone is actually taking a C4 out (like the velcro/rip sound from Siege). This audible sound gives the other player a notification that another enemy player just whipped out his C4 and needs to get ready to dodge or get into cover. This is how you balance C4.
12) This game will most likely have SBMM, but if it's more lenient than MW, it should be fine for the most part. However, I want to stress this point, which is the fact that the classic CoD games never needed SBMM, because the classic CoD games relied on a lobby system. What this meant is that whether you were a new player, average player, good player, you all equally queued up for a lobby. If you joined a lobby and the lobby was filled with a certain type of playstyle that you didn't like, you had the freedom to leave that lobby and join another. If you were a new player and joined a lobby with sweats dominating left and right, you can simply leave that lobby and join another one. What this means is that you CAN find a more balanced lobby in the older games, you just have to manually do it yourself. SBMM in recent video games simply FORCE this mechanic onto every player, and usually does more harm than good. SBMM in MW is so strong that my lesser skilled friends do not even want to play with me anymore because every time I play with them, they start getting stomped. At least in classic CoD titles, I can queue up with my friends and get relatively balanced lobbies for all of us.
13) When you are getting shot at, please don't make it where a single gunshot that hits your body creates a loud crackling sound that gives your ears tinnitus. I dislike MW's sound design for this.
14) If you are going to allow sights/scopes to be added to weapons (of course you are), do not make it where it gives you ADS penalty. Scopes in MW add a lot of significant ADS penalty, and you literally have to build your gun around with attachments that minimize that penalty. Not fun.
15) This is related with point 14, but more general. The overall attachment system in MW was pretty barebones. The idea of gunsmith was cool, but it severely lacked in anything meaningful. Gunsmith was mostly just a system with so many unnecessary attachments that hardly change the way the guns felt or played. If you're going to have a game with so many different AR's, SMG's, and so on, and each individual weapon in one category has like 50+ attachments, then how on earth would you expect all of these attachment combinations to be balanced or unique? It's impossible? There will just be so many useless attachment/combo setups that are just pointless to run. The saying, "less is more" applies heavily in this regard. Create more meaningful attachments that change the playstyle of a gun.
16) Weapon flinch should either not exist, or be reduced significantly.
17) Please bring back map voting. This is a must have for CoD, and worked fine in BO4. The current system in MW just means players are going to back out if they don't have the map they like. Also, related with point #1, if you fear that players leave lobbies because of a map they don't like, then you clearly never played the classic CoD games with the traditional lobby system. Sure, a map may come up that you dislike, but you'll still stay in the lobby anyway because you've been playing with the same set of players for the past 5 games, and you're not about to leave now. The Last of Us Factions multiplayer had map voting but their lobby system was just like the old CoD games. People didn't leave lobbies when maps came up they didn't like, because they still wanted to compete or play with the players from the same lobby. It's just logical to have map voting AND a traditional lobby system together, it just works.
18) Some players are suggesting ranked mode/playlists with seasonal rewards, and I have to agree that this should exist in the game.
Zombies:
I'm a big fan of the OG classic zombies, but starting from BO3, all of the crazy questing/easter egg mechanics they added took away from the experience I enjoyed, which was a simple but engaging game mode. Zombies to me is meant to be simple to play and learn, but hard to master. Zombies to me is about using everything the game offers to survive as long as possible and to beat your record. Focusing zombies around things that go against this basic aspect of surviving for as long as possible kind of takes the experience away for me.
1) Please go back to the classic health system in zombies where you start off with 2 hits, then can upgrade to 5 hits with Juggernaut. In BO4, they made it where you start off with 3 hits which takes away tension in the early rounds because it's overall easier to not get downed/killed.
2) Bring back the OG points system where you gain points by individual bullet damage rather than simply getting points from kills on its own.
3) I think the overall map design needs to be closer to the World at War / Black Ops 1 style. Some maps can be more simpler and some maps can be a bit more complex. But overall, there needs to be multiple strategies of survival in the maps.
4) The overall atmosphere/vibe of the maps should be dark, scary, but retain that similar zombies charm of the classics. Bring back the same sound effects, double points, instakill, kaboom, etc. Also, bring back Elena Siegman for the soundtracks of each zombie map. Her songs for WaW/BO1 were amazing.
5) Zombies should be about survival, managing your resources, making sure you're not being wasteful. Please do not add so many power ups and gimmicks where you never feel like you're going to run out of ammo or other utility. Some of my best zombies moments of the old games were moments where I'm slowly running out of ammo and a max ammo isn't spawning and I need to haul my ass to one of the wall weapons or whatever. Or moments where all your teammates just get downed and you throw your last monkey bomb and try and get them up. Man, the TENSION in these moments are what we need back in zombies.
6) I'd like to see new zombies maps obviously, but it would be cool if some of the classic maps can also be remastered (Der Reise, Kino).
List may be updated if I think of new things to add.
submitted by after-life to blackopscoldwar [link] [comments]


2020.09.05 02:00 tntPOOM crash in minecraft 1.12.2 with mods (server and one player)

I was trying to play with my friends a server with some mods, they could enter but I could not because it crashes with the following lines in the launcher log

[20:42:31] [Netty Client IO #0/INFO] [FML]: [Netty Client IO #0] Client side modded connection established
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffa034c2d77, pid=16444, tid=0x00000000000051d0
#
# JRE version: Java(TM) SE Runtime Environment (8.0_261-b12) (build 1.8.0_261-b12)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.261-b12 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x22d77]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Elena\AppData\Roaming\.minecraft\hs_err_pid16444.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed



I do not know what to do :(
thanks for your time and if you can help me, please comment on the post
submitted by tntPOOM to Minecraft [link] [comments]